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  1. #81
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    First SE takes away my mitigation options with stoneskin/bloodbath, and now they gutted our damage too with the stat changes.

    Upsetting.
    (1)

  2. #82
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Khemorex View Post
    SE wants tanks to be tanks and not dps ^^

    so far i didnt have much trouble holding aggro

    conclusion : deal with the changes that ur not dps and should not have as much dps as a dps class
    Geee I REMEMBER THIS ONE QUOTE BACK IN HEAVENWARD WITH IT THE OTHER WAY AROUND.

    Those who do not remember the past, are doomed to repeat it.
    (2)
    When you see someones glamour with non matching boots

  3. #83
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Phixx View Post
    I foresee only about a 6-8% increase in mainstat disparity over what is current with fending accessories.

    Data to back me up:

    https://docs.google.com/spreadsheets...it?usp=sharing

    The equations to calculate future stats were derived in Excel and I couldn't figure out how to show them in Google sheets.
    The relative increase in the difference may seem small, but take a look at the raw numbers. 3950 Strength on a DPS vs 2911 on a Tank; just imagine how much of a difference that is in DPS. The gap in attack power more than doubles. The highest I seen a tank DPS in 4.0 is in the 2k-2.5k range while I have seen DPS in the 4k-5k range. That's essentially double with a 1.5k-3k difference; that 6-8% increase in disparity added on to how those ranges and the gap between them are going to rise as we gear up, the difference between the two is going to be huge.
    (4)

  4. #84
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kazrah View Post
    Well if they want to keep tank damage down, why not have VIT increase enmity generation for all tank jobs?
    Because then Shirk would make sense on an Off Tank instead of a Healer or Dps like Ninja.
    (0)

  5. #85
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Khemorex View Post
    SE wants tanks to be tanks and not dps ^^

    so far i didnt have much trouble holding aggro

    conclusion : deal with the changes that ur not dps and should not have as much dps as a dps class
    But you said in another thread there isnt 1 way to play.... Lol you never fail to amuse me.
    (5)

  6. #86
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by akaneakki View Post
    But you said in another thread there isnt 1 way to play.... Lol you never fail to amuse me.
    hi :P there nice to meet you ^^
    (0)

  7. #87
    Player
    Chooty's Avatar
    Join Date
    Jun 2012
    Posts
    37
    Character
    Wind-up Terminus
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Khemorex View Post
    SE wants tanks to be tanks and not dps ^^

    so far i didnt have much trouble holding aggro

    conclusion : deal with the changes that ur not dps and should not have as much dps as a dps class
    If that was the case Rage of Halone would've been removed from the game and Royal Authority and Total Eclipse would have the enmity bonus.
    (2)

  8. #88
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    tbh i think dps players need to start using their enmity reducers more. My g/f is a main tank drk. She loves tenacity, and melds it. her anima even had high tenacity. And had no real damage issue. Her issue is enmity. No matter how often she spams unleash or abyssal drain, she still looses hate to a sam rdm blm mnk nin. More so if they are solo killing in an aoe situation, and don't use their enmity kills. ultimatum sucks as it is just baby flash.

    all dps have enmity reducers or skills that switch enmity. My g/f and I rarely see ninja use shade walker or smoke screen, we rarely see rdms use Lucid dreaming or diversion.
    People expect too much of tanks, they need tanks with high deeps, tanks to tank no damage, and tanks who never loose hate. But no one is stepping up to be a teamplayer and helping out.

    thats my 2 gil from watching my g.f play. Bad enough ppl are getting poor attitudes in dungeons but thats for another thread.


    in my honest opinion, tanks need their damage to scale with vit, every class has their damage scaled to their main state, why not tanks scale with vit? it with help them gerate more aggro, making it easier to hold hate.

    if not, lower the enmity dps generate. tanks gave enmity+ skills... yet they do next to nothing unless spammed. My g/f was worried this was gonna happen. And is dealing with the flack ppl have in df over the changes.
    (4)

  9. #89
    Player
    Nikolas's Avatar
    Join Date
    May 2017
    Posts
    77
    Character
    Nikolas Flamel
    World
    Diabolos
    Main Class
    Paladin Lv 70
    Quote Originally Posted by BigRed5392 View Post
    snip.....
    I agree. Holding aggro on enemies when dps are each focusing on one is more difficult these days. Can't spam moves fast enough at times.
    (0)

  10. #90
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    Yeah... I was seeing it my self.. my damage as tank is so weak... NO FUN playing SB or any other content like that! So I switched to ilvl270 STR Accessories on my lv60 Tanks! And the damage output raised ALOT with +400 STR! My auto Atk on Paladin alone raised from 700 to 1000. Clemenz also got alot stronger(from 5000 to 7500), not to mention all other atk skills that get ALOT stronger! >.> Im gonna use that set till they fixed VIT back! I dont care if I ruin other party there run cuz my HP is 10k lesser! Why bother with VIT Accessories if they only boost HP pool and nothing else....
    (4)
    Last edited by AsahinaMyLove; 06-25-2017 at 10:43 PM.

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