they increased enmity on all skills if you look at the patch notes..... and tanks.... are tanks not dps/
they increased enmity on all skills if you look at the patch notes..... and tanks.... are tanks not dps/
It shouldn't get harder as you get more gear, which is what is going to happen right now. Tank enmity will grow at a ratio significantly lower than it did in heavensward, meaning that as your group gets more geared, you have to spend more of your time repeating your enmity rotation and less contributing damage (which is already going to be lower). It will feel like your character is getting weaker because s/he is getting stronger.
Base vs. scaling. The difference is important.
Lets say tanks start at 150 enmity units per second, dps at 100. DPS gains 100% damage per 10 itemlevels, while tanks gain 50% per the same.
After 10 ilvls, tanks now do 225, dps do 200.
After 20 ilvls, tanks do 300, dps do 300
After 30 ilvls, tanks do 375, dps do 400
After 40 ilvls, tanks dp 450, dps do 500
So on so on. The numbers are completely made up, concentrate on the paradigm.
The rate at which tanks scale compared to dps matters as much or more than the base does as time goes on. It is something that will likely have to be changed later to fix a problem that we can see beginning today, even though it mightn't be a problem today.
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