I was, at first, against the change to vit = attack power back in Heavensward. It meant less choices in gear when tanks had the best options out of any for the time being. We could use str accessories to push the damage or vit to keep it safe. A nice balancing act and doing savage endgame in all str was a great feeling.

However, when it happened they kept str as well as vit on a 1:1 ratio, so we still used some str accessories here and there for the BiS builds. It wasn't terrible, and having your power scale up with your HP gave you the feeling of growth as both a character and a tank role. Much like when a Dragoon gets a shiny new earring and he is ultimately more powerful, as a tank I...no longer have these feelings. Quests have been giving me accessories as I levelled up. But in the end I've kept my 270 str gear for many slots. Having more HP is nice, but when it comes at the cost of being able to actually smash enemies skulls in, then we have a problem. While tanks are defensive by nature, they still want that feeling of power. Healers get it. Damage dealers get it. Why no longer tanks?

Sad times!