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  1. #1
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    I agree, moving away from the STR/VIT .45 is a stepbackwards. If you felt inclined to reduce it to .4/.4 - fine, but STR and accessory lock.. Backwards, did they forget why they changed it in the first place

    Ironically for DRK, down the road @ higher ilvl or outgearing content, they will want STR over VIT just to help get their Black Night bubble to pop within 5 seconds. A fading barrier is a wasted barrier.
    (1)

  2. #2
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Agreed. I have no idea why they went backwards on STR/VIT. If they insist on tying our Attack Power to STR, then give us STR on our accessories (or at least let us equip new STR accessories).
    (0)

  3. #3
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    aggro generation is enhanced for tank stance and emnity combo, no problem whatsoever with aggro now why change back to vit? As op said,SE wants more tanks, not blueicondps, a tank can't be equal in damage as actual dps, if you choose to use less emnity combo it's your problem not SE's
    (2)

  4. #4
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Quote Originally Posted by aqskerorokero View Post
    aggro generation is enhanced for tank stance and emnity combo, no problem whatsoever with aggro now why change back to vit? As op said,SE wants more tanks, not blueicondps, a tank can't be equal in damage as actual dps, if you choose to use less emnity combo it's your problem not SE's
    then why were the majority of our new SB ability's dps attacks with no emnity included? speaking for DRK, the blood gauge is almost useless from a tank stand point, we waste a gcd on a dps ability taking away from emnity generation? why?
    (4)
    Last edited by Mostly_Raxus; 06-25-2017 at 09:03 PM.

  5. #5
    Player
    Tankstuff's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ship Md
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by aqskerorokero View Post
    aggro generation is enhanced for tank stance and emnity combo, no problem whatsoever with aggro now why change back to vit? As op said,SE wants more tanks, not blueicondps, a tank can't be equal in damage as actual dps, if you choose to use less emnity combo it's your problem not SE's
    yea lets just sit in tank stance doing our 123 combo and ignore 3/4 of our kit. Try that shit back in a3s and see what would have happened to you lol sorry catboy it doesnt work like that. And no i dont want to give up what dps I do have cause bad players flock to the real dps roles. I hit enrage timer on susano ex yesterday even though I peaked at over 3k dps.
    (6)

  6. #6
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Gunnie View Post
    snip
    You're doing the math wrong. The gap *will* widen because while yes, we do get STR on our left side, we do *not* get any more than 125 STR on our right side, assuming we slot tank gear for the right side. This is because the tank right side gear only has VIT, with a single slot for materia (which will be used for 25 STR). Meanwhile, DPS are getting primary stats for damage (DEX, STR, INT) on both the right AND the left. So while our VIT on the right side goes up (cause we are using tank accessories) our STR remains static at 125 (5x 25 STR materia). So the DPS stats on the right side are scaling up *just like our VIT is* but because we can only have a static amount of STR on the right side, our damage is *not* increasing as accessory ilvl increases (while for DPS, it most assuredly *is* increasing).

    This will create a gap that will not easily be bridged. Better to just bring VIT back as a dmg increase for tanks at the same ratio it was in HW. It worked out that way, and as a tank it meant both left and right sides scaled in proportion to DPS as ilvl went up.
    (5)

  7. #7
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Putting some scaling STR on tank accessories would work to combat the scaling problem, though it'd make STR materia worthless. At a certain point they just have to revamp materia - especially now that VIT accessories are class locked. What the hell is the point of DEX/INT/MND materia? It can't go in any slots where it'll actually have an effect. Actually, the final solution would be to make all accessories have only VIT and some secondary stats/effects along with a materia slot for the main stat of your choice.
    (0)

  8. #8
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Brannigan View Post
    Putting some scaling STR on tank accessories would work to combat the scaling problem, though it'd make STR materia worthless. At a certain point they just have to revamp materia - especially now that VIT accessories are class locked. What the hell is the point of DEX/INT/MND materia? It can't go in any slots where it'll actually have an effect. Actually, the final solution would be to make all accessories have only VIT and some secondary stats/effects along with a materia slot for the main stat of your choice.
    No, we could still meld STR. They wouldn't be putting so much STR on the accessories that we would reach the stat cap for that item.

    If they did, then we would have the same ATK power as DPS. Even if it was 1/2, with melds we would get close. At least for this ilevel.

    Hell, I'd be satisfied if the ratio was for the i310 accessories to have about 40. Melding would put another 25 on that.
    (0)

  9. #9
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Falar View Post
    No, we could still meld STR. They wouldn't be putting so much STR on the accessories that we would reach the stat cap for that item.
    Historically, meld caps have actually been individually set per stat and item. I mean STR has had full meld potential on vit accessories, but MND/DEX (iirc) haven't. I think if they were to put STR on VIT accs then they'd lower the STR caps on all of them to match. I didn't clarify that in my original post though, sorry.
    http://i.imgur.com/vrysMuL.jpg
    (1)

  10. #10
    Player
    Wolfas's Avatar
    Join Date
    Aug 2013
    Location
    Uld'ah
    Posts
    148
    Character
    Nicolas Legionhearts
    World
    Moogle
    Main Class
    Gladiator Lv 80
    Thank youv ery much. I notice that since last sunday. I saw the problem and didn't understand where he came from !

    It's harder to generate hate now and hate on a pack of adds

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