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  1. #1
    Player
    ErzaScar's Avatar
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    Does FF6 take place in the world of Hydaelyn?

    Is FF6 and FF14 the same world over 10,000 years later? Many small details point to yes.
    - Magitek - Garleans developed their magitek based off the technology of the allagan. The Empire created magitek technology and has since then had several hundred years to continue advancing the tech until they themselves seemingly vanished from existence.
    - Warring Triad - These exact same statues exist in both games. Same pose, same triangle to balance their power except the statue of Zurvan and Sephirot have switched places.
    ..Continued below..
    (1)
    Last edited by ErzaScar; 06-24-2017 at 08:58 PM.

  2. #2
    Player
    Nezerius's Avatar
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    It doesn't. Eorzea is its own world, albeit with a ton of references to the other FF games.

    Also, you can edit your post to get past the 1000 character limit.
    (6)

  3. #3
    Player
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    - Landmass - The shape and position of land was greatly effected by the positioning of the statues of the Warring Triad. The Triad has been replaced into their triangle to balance their power however with 2 of them in switched location would explain small indescrepencies in how the land reformed. In some cases completely moving towns from the north side of a continent far off the coast to the south.
    - Not far from Ala Mhigo is a ruin castle underground, much like Odin's castle in FF6.
    - Galemald is in roughly the same location that Narshe would have been after the continents reformed.
    - Doma although slightly misplaced is also in the same location it was before.
    - Gridania built in the forest of the north western continent after having 10,000 years for the forest to expand in size.
    - Ul'dah, a city of merchants being in the same location as Jidor which is the only town to have action house and bring in a heavy flow of merchants and wealthy people.
    ..Continued below..
    (1)
    Last edited by ErzaScar; 06-24-2017 at 08:58 PM.

  4. #4
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    - Floating Continent having broken into pieces it never did crash down onto the surface. Instead it remained floating making up the lands of Sea of Clouds and Churning Mist. While the Empire (Allagan) recognize the dangers of the Warring Triad statues develop technology and use a few pieces of the floating continent to create Azys Lla and isolate it from the world.
    - Doma - Same Kingdom in both games. While in FF6 Doma only had a small handful of survivors. The rebuilding of the kingdom would have revitalized the lore and history of that kingdom making it less likely for their history and name to have changed in 10,000+ years.
    - Limsa Lominsa - Limsa's Island was once a den of rouges and thieves until pirates took over and began using it as a place to horde their treasure. eventually building a city there. Zozo was a city of thieves. Having not reconnected with its original landmass due to 2 of the Warring Triad having switched places became a perfect place for pirates to take over.
    (0)
    Last edited by ErzaScar; 06-24-2017 at 08:59 PM.

  5. #5
    Player
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    - Espers - In FF6 Espers already had a history of living with humans but then being betrayed by humans. Having been imprisoned and murdered so humans could steal their power. This led Espers to create a pocket dimension for themselves so they could live in peace.
    However not all Espers fled there, such as Ramuh who understood humans better than the others and recognized that not all were murderous and evil. Which is why in FF14 Ramuh does not instinctively want to harm humans. Meanwhile the other Espers that did live in their own dimension will have had over 10,000 years of passed down history of species from the human dimension being vicious and evil wishing to harm them and steal their power. Thus making any Primals summoned immediately want to defend themselves from whomever summoned them.
    continued
    (0)

  6. #6
    Player
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    - 12 Gods - FF6 had 14 characters, 2 of which were not human. Mog having regathered the moogles decides to take them to section of the flying continent (Churning Mists) to build a home for themselves. Umaro being the last of his species and aggressive by nature may have found a sub species of yeti to mate with. Leaving the 12 human characters who "saved the world". Through 10,000 years of stories passing into legend some of the specifics about these people would have been altered, leading to misinterpretations of their gender, familiarity with each other, tools they used, and hobbies. But still just enough details to connect them as the 12 Gods or Eorzea.
    (0)

  7. 06-24-2017 08:57 PM

  8. #7
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    Hydaelyn is the name of the world. Eorzea isn't even the name of continent it's the name of the region. FF6 didnt even give a name to its world
    (0)

  9. #8
    Player
    Nezerius's Avatar
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    Hydaelyn, Eorzea, you know what I mean. The world of XIV is a world of its own, and not directly related to any of the other FF games. Koji (or Yoshi-P) even directly stated this.

    Besides, the landmass changes of in XIV weren't affected by the Hydaelyn's version of the Warring Triad. They were made by Bahamut raining destruction on the place after being freed from Dalamud. And just like there's a lot of references to VI, so are there a lot of references to XII as well. Namely the fact that it also had those amount of espers, the looks of Garleans like Gaius being heavily influenced by the Judges, and the fact that the upcoming raid is called "Return to Ivalice" (which is not directly related to XII, still.)

    I get that you seemingly like VI, but VI has its own world, just like XIV has its own world.
    (7)
    Last edited by Nezerius; 06-24-2017 at 09:27 PM.

  10. #9
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    Anonymoose's Avatar
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    Quote Originally Posted by Nezerius View Post
    Koji (or Yoshi-P) even directly stated this.
    Twas the P, in a Producer Letter LIVE Q&A. He stood by it recently when asked about Return to Ivalice; Hydaelyn's cosmos is isolated (aside from pseudo-canon crossover fun) but he encourages us to wait until we've actually played Return to Ivalice to see how we feel about it and how we perceive what it does.
    (8)

  11. #10
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    I mean, there's tons of models and mobs directly taken from XI, XII and XIII, yet it's pretty obvious the game doesn't take place in Vana'diel, Ivalice or Gran Pulse. All of what you said are just nod backs to VI's world, not part and parcel of the same one.
    (0)

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