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  1. #1
    Player
    Ootarion's Avatar
    Join Date
    Jun 2015
    Location
    New Gridania
    Posts
    168
    Character
    Ootarion Astrofengia
    World
    Cactuar
    Main Class
    Astrologian Lv 80

    About the Drain Spell

    Concept wise the Drain spell is a nice idea, unfortunately in application it is useless, only has a potency of 80 and the amount of HP returned is far to minimal to be worth it, like with my lvl 53 RDM, it was only returning at best 44 hp per cast for only 88 hp restored if used twice in succession and add to the fact it has a 190 mp cost at my lvl.

    While I get that this spell is not meant to be a brute force heal like Cure, Benefic, Physick or Vercure (which is way better then Drain and I'll be getting that in one more level), that doesnt mean that it should be so utterly terrible, I feel the damage it does is fine, but the healing return needs to be alot higher, not as high as Vercure no, just higher so it can be useful pre lvl 54.

    I wanna point out that BLM and SMN will have it even worse with this spell since they cant Dual Cast like RDM can and I doubt a BLM is going to waste a Triple Cast on Drain.

    Addendum: When I hit something with Drain at lvl 53, I get like 277 hp back (granted I do not yet have gear that is fully appropriate, but even in PotD this spell was worthless and gear doesnt even matter there.)

    By the way, I am infact trying to use this spell against stuff my level and within appropriate range of the gear I am also using.
    (2)
    Last edited by Ootarion; 06-24-2017 at 07:24 PM.

  2. #2
    Player
    TheChemicalCat's Avatar
    Join Date
    Apr 2017
    Posts
    36
    Character
    Vector Arbalest
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    It's just there. Considering your other role choices, stuff like Break and Drain are entirely pointless and even if they were more potent you still shouldn't ever consider taking them. Not every role skill is going to be practical.
    (0)

  3. #3
    Player
    Ootarion's Avatar
    Join Date
    Jun 2015
    Location
    New Gridania
    Posts
    168
    Character
    Ootarion Astrofengia
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by TheChemicalCat View Post
    It's just there. Considering your other role choices, stuff like Break and Drain are entirely pointless and even if they were more potent you still shouldn't ever consider taking them. Not every role skill is going to be practical.
    It makes no sense to waste time and effort on programming a useless spell, they need to either be practical or not exist at all.
    (5)

  4. #4
    Player
    TheChemicalCat's Avatar
    Join Date
    Apr 2017
    Posts
    36
    Character
    Vector Arbalest
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Several role skills are repurposed from existing ones. Break exists because they took the heavy effect off Stone I/Stella. Does that mean it's worth using? Absolutely not. Other pointless role skills include Foot/Leg Graze for ranged DPS, Cleric Stance for healers (c'mon it's worthless and you know it), and probably stuff like Arm's Length and Surecast because the effects they nullify are easy to work around/avoid

    Edit: On that note I question WHY some skills are role skills (esuna, for example, when there was no reason to take the cleanses from the healers just to do this), and why some aren't. Nobody gives a damn about bind spells, nobody used Tri-bind, and they thought hey let's give RDM their own Tri-bind. Sleep spells are another questionable mainstay but that's more because it doesn't work on anything later anyways.
    (0)
    Last edited by TheChemicalCat; 06-24-2017 at 05:57 PM.

  5. #5
    Player
    Ootarion's Avatar
    Join Date
    Jun 2015
    Location
    New Gridania
    Posts
    168
    Character
    Ootarion Astrofengia
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by TheChemicalCat View Post
    Several role skills are repurposed from existing ones. Break exists because they took the heavy effect off Stone I/Stella. Does that mean it's worth using? Absolutely not. Other pointless role skills include Foot/Leg Graze for ranged DPS, Cleric Stance for healers (c'mon it's worthless and you know it), and probably stuff like Arm's Length and Surecast because the effects they nullify are easy to work around/avoid

    Edit: On that note I question WHY some skills are role skills (esuna, for example, when there was no reason to take the cleanses from the healers just to do this), and why some aren't. Nobody gives a damn about bind spells, nobody used Tri-bind, and they thought hey let's give RDM their own Tri-bind. Sleep spells are another questionable mainstay but that's more because it doesn't work on anything later anyways.
    Oh I know that there are several really stupid choices that SE made regarding Cross Role such as the Cleansers being removed from their healers as a core built aspect.
    (0)

  6. #6
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    To be fair Drain is leaps and bound better than what we had before as BLM for self healing
    (1)

  7. #7
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Drain only truly functions well vs enemies bit is about as useful as physick. At 305 it heals for like 1500 or so.

    2s cast time.

    Vs mobs dealing a good 3k plus specially those hunts. Your chocobo heals for 5k+.
    (0)

  8. #8
    Player
    Ootarion's Avatar
    Join Date
    Jun 2015
    Location
    New Gridania
    Posts
    168
    Character
    Ootarion Astrofengia
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Psycofang View Post
    Drain only truly functions well vs enemies bit is about as useful as physick.
    Huh? What do you mean? o.o
    (0)

  9. #9
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    OP, you have to keep in mind that you're draining the targets health. You're likely seeing that 44 number because you're hitting a lvl 1 training dummy with it, and you can't drain it of more than its max HP.
    To your addendum, while your actual gear doesn't matter in PotD, your damage does scale based on your PotD weapon level.

    Hitting a lvl 60 training dummy, as a lvl 65 RDM in i270 gear, Drain is hitting for around 1090-1150 and healing me for exactly the same amount. It's not a super amazing ability, but it's not as completely useless as you make it sound.
    (0)

  10. #10
    Player
    Ootarion's Avatar
    Join Date
    Jun 2015
    Location
    New Gridania
    Posts
    168
    Character
    Ootarion Astrofengia
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Nezerius View Post
    Hitting a lvl 60 training dummy, as a lvl 65 RDM in i270 gear, Drain is hitting for around 1090-1150 and healing me for exactly the same amount. It's not a super amazing ability, but it's not as completely useless as you make it sound.
    Why would you even use Drain at lvl 65 when by that time you have Vercure which requires the same amount of MP but is far stronger?
    (0)

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