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  1. #1
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90

    Question to mages that have played post-update (specifically nukers)

    I haven't had the opportunity to play, and probably won't for quite a while unfortunately, but there is one thing I've been curious about that I have not seen mentioned yet.

    As we all know, water attacks went bye-bye and elements got split between the two mages. Because of this, my thought was that the elemental wheel for resistances would more or less be thrown out of whack unless the developers modified it in some way.

    So what I'm asking is, has anyone noticed changes in enemy resistances?

    For example, Chigoes were fire element and weak to water. When running through the Lv 25 dungeon I definitely noticed a difference between using Thunder versus Water when nuking large groups of them.
    (0)

  2. #2
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    I am also curious about this.
    (0)
    All I see is hurr.

  3. #3
    Player
    JTSpender's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Kyle Spender
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    If chigoes were strong against thunder and weak to water wouldn't that make them earth element?

    Anyway, for the most part I *like* the idea that the elemental wheel is "broken" and it's not just an issue of picking one of your 6 identical effects to cast on the enemy. That said, I was doing a few solo leves, and figgy puddings *were* pretty annoying to beat on CNJ while in earth-mode (absorb earth, super resistant to thunder, so that left first tier aero and blizzard from THM). And I was fighting some toads on THM and could two shot (Thunder + instant Thundara) things a couple levels higher than me.
    (1)

  4. #4
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by JTSpender View Post
    If chigoes were strong against thunder and weak to water wouldn't that make them earth element?
    It was 4 AM and I think I had FFXI elemental wheel on the brain, but you get what I was trying to say. Hehe.
    (0)

  5. #5
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    so far all i was able to notice in the business and the confusion was my irritation at the lack of mp, cures, debuffs ...alas was not able to focus on any elemental aspects and resists ; ;
    (1)
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Deceptistar View Post
    so far all i was able to notice in the business and the confusion was my irritation at the lack of mp, cures, debuffs ...alas was not able to focus on any elemental aspects and resists ; ;
    i also hate having only 1 cure option and no enfeebling and extremely high costs of nukes.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  7. #7
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Dreadnought View Post
    i also hate having only 1 cure option and no enfeebling and extremely high costs of nukes.
    CNJ has 3 heals.

    The name of the game here is that if your unhappy with just one, level it up for the other 2. Thats the premise here. If your unhappy being weaker, then level up your class and/or other classes to utilize abilities to grow stronger.

    I mean, honestly, isn't that the general concept of MMOs?
    (0)

  8. #8
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,282
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Dreadnought View Post
    i also hate having only 1 cure option and no enfeebling and extremely high costs of nukes.
    Cure/Cura = Cure/Cure II
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
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    Uldah
    Posts
    994
    Quote Originally Posted by MicahZerrshia View Post
    Cure/Cura = Cure/Cure II
    CNJ has 3 heals.

    The name of the game here is that if your unhappy with just one, level it up for the other 2. Thats the premise here. If your unhappy being weaker, then level up your class and/or other classes to utilize abilities to grow stronger.

    I mean, honestly, isn't that the general concept of MMOs?
    i dont play CNJ dude, im a THM main and Cura cannot be cross classed = too little options for curing this makes leve quests much more difficult than before and partying as the only mage much more difficult.
    i had to quit my party last night because we didnt have a CNJ and i couldnt heal for as much as the party needed.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  10. #10
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,282
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Dreadnought View Post
    i dont play CNJ dude, im a THM main and Cura cannot be cross classed = too little options for curing this makes leve quests much more difficult than before and partying as the only mage much more difficult.
    i had to quit my party last night because we didnt have a CNJ and i couldnt heal for as much as the party needed.
    Well that was kindda the point of the update. To give classes a role and thm got the nuker side of it. I personally am glad I cant heal with thm cause I would much rather nuke with it anyway. If you want to play a healer your going to have to do con tho, its the way the game is going. Every class has its role, there was no need for 2 mage classes if they did the exact same thing. We needed the diversity. Love thm, hated healing with it. Unfortunately I got my con and thm to 50 before 1.20 so I missed out.

    Perhaps now thm-burns that compare to blm burns from xi could be set up. Some decent exp could be gotten that way I'm sure. I would start a new char if I knew I could do mage burns again. That was always a good time in xi
    (1)

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