Quote Originally Posted by Atmora View Post
The group is usually always stacked if you're running with decent players, so he always turns the same way?
Minus the people moving to hit positionals, I suppose, unless you've got everybody set on the same back corner, which then still brings up the problem of needing to move halfway through the boss in order to regain access to the rear, which depending on the state of your GCD makes it no different than just reacting to the boss turning to begin with. Anyways, my initial post wasn't meant to be so caught up on the positionals issue, or any specific fight for that matter, but was a more general overarching take on the impact fight mechanics can make on the viability of MNK vs. SAM.