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  1. #1
    Player
    Atmora's Avatar
    Join Date
    Dec 2014
    Posts
    145
    Character
    Video Games
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Svabodnik View Post
    I gotta say, that's some quantum-computing level ping you've got over in your neck of the woods, then. As for the rotation thing, I'll be sure to inform my tanks that they need to do a better job getting the boss to target the proper party member when they choose to face and target a "random" non-tank for a mechanic.
    The group is usually always stacked if you're running with decent players, so he always turns the same way?
    (0)

  2. #2
    Player
    Svabodnik's Avatar
    Join Date
    Jul 2017
    Posts
    21
    Character
    Volga Svyatogorovich
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Atmora View Post
    The group is usually always stacked if you're running with decent players, so he always turns the same way?
    Minus the people moving to hit positionals, I suppose, unless you've got everybody set on the same back corner, which then still brings up the problem of needing to move halfway through the boss in order to regain access to the rear, which depending on the state of your GCD makes it no different than just reacting to the boss turning to begin with. Anyways, my initial post wasn't meant to be so caught up on the positionals issue, or any specific fight for that matter, but was a more general overarching take on the impact fight mechanics can make on the viability of MNK vs. SAM.
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  3. #3
    Player
    Atmora's Avatar
    Join Date
    Dec 2014
    Posts
    145
    Character
    Video Games
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Svabodnik View Post
    Minus the people moving to hit positionals, I suppose, unless you've got everybody set on the same back corner, which then still brings up the problem of needing to move halfway through the boss in order to regain access to the rear, which depending on the state of your GCD makes it no different than just reacting to the boss turning to begin with. Anyways, my initial post wasn't meant to be so caught up on the positionals issue, or any specific fight for that matter, but was a more general overarching take on the impact fight mechanics can make on the viability of MNK vs. SAM.
    A good monk can hit 90% of their positionals at least in any fight was my point.
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  4. #4
    Player
    Svabodnik's Avatar
    Join Date
    Jul 2017
    Posts
    21
    Character
    Volga Svyatogorovich
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Atmora View Post
    A good monk can hit 90% of their positionals at least in any fight was my point.
    And I'd wholeheartedly agree with that, and for most fights I'd wager the number is even higher than that. The reason for why I brought it up is that a MNK that is applied to practically every single weaponskill missed, for up to 30% of that WS's potency a pop, whereas SAMs in a similar situation may luck out and not need to use Gekko or Kasha for 2-5 GCDs. I don't mean to come off like I'm splitting hairs here, but depending on the fight mechanics, especially when compounded with the other three points I've mentioned (party composition, presence or lack of heavy raidwide damage, fight downtime) I'd say it helps SAM be quite a bit more versatile in its role. Not that I'm holding it against SAM, mind you.
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