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  1. #1
    Player
    Meng_Qing's Avatar
    Join Date
    Jul 2017
    Posts
    13
    Character
    Qian Meng
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Isn't the whole point of utility to overall boost or upkeep the DPS? You ress someone so they can get up and continue DPS. You heal so they can continue DPS without death. You raise attack speed so you can hit more often for DPS. You have gap closers so you can DPS immediately. You have disengage so you can avoid damage in order to not die so you can continue to DPS. You grant a shield or take damage for an ally so they can DPS without worry they are dying, because dead DPS is no DPS.

    If utility doesn't retain, increase, or recover DPS... what is utility?

    The whole point of survival is so you can DPS as best as you can to take down a dungeon or boss.

    Or am I wrong in my thinking?
    (2)
    Last edited by Meng_Qing; 07-20-2017 at 06:07 AM.

  2. #2
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    Quote Originally Posted by Meng_Qing View Post
    If utility doesn't retain, increase, or recover DPS... what is utility?
    That's not utility; that's just part of the core job - to increase DPS. Those tools aren't 'utility', they are part of the main function of the job (damage) and are actually more like dependencies (or synergy) than utility.

    Utility are tools that help outside your main role. Mantra and RDM heals/res are examples of this.
    (0)