Even then, DRG "gap closers" are part of the rotation and basically are used on cooldown. The chance that they're up for a given situation is slim.yes, there are fights, that force melee put of range,.. and what does Sam have for that problem? a gab-increaser that buffs it's ranged dps move (enpi), followed up by a gab-closer move.., Sam has the perfect solution for such fights,
do mnks and ninja have such perfect answers?. only drg does, but it's dps is/was too low
They did decrease the coolown of elusive jump now, so I guess you can look away and backflip back the set distance.
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