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  1. #1
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    yes, there are fights, that force melee put of range,.. and what does Sam have for that problem? a gab-increaser that buffs it's ranged dps move (enpi), followed up by a gab-closer move.., Sam has the perfect solution for such fights,

    do mnks and ninja have such perfect answers?. only drg does, but it's dps is/was too low
    (0)

  2. #2
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    Quote Originally Posted by Shiroe View Post
    yes, there are fights, that force melee put of range,.. and what does Sam have for that problem? a gab-increaser that buffs it's ranged dps move (enpi), followed up by a gab-closer move.., Sam has the perfect solution for such fights,

    do mnks and ninja have such perfect answers?. only drg does, but it's dps is/was too low
    Even then, DRG "gap closers" are part of the rotation and basically are used on cooldown. The chance that they're up for a given situation is slim.

    They did decrease the coolown of elusive jump now, so I guess you can look away and backflip back the set distance.
    (0)

  3. #3
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Shiroe View Post
    yes, there are fights, that force melee put of range,.. and what does Sam have for that problem? a gab-increaser that buffs it's ranged dps move (enpi), followed up by a gab-closer move.., Sam has the perfect solution for such fights,

    do mnks and ninja have such perfect answers?. only drg does, but it's dps is/was too low
    MNK's Form Shift and Meditation allow ways to increase/maintain dps while having to peel off the boss. It's not much less effective in terms of damage but it does lack the mobility (and hence fluidity) of dealing with such situations.

    NIN has less damage increasing tools from downtime but are arguably(easily too) the least affected of all the melee by such mechanics and Ninjutsu being ranged is relevant.

    I don't think it needs to be equal in that regard, just once everyone has some mechanics that alleviate those disruptions. They all do, and actually I would argue DRG is probably the worst off since their charge is significantly longer while also used for damage. They also didn't get the mobility increases like MNK did.
    (0)
    Last edited by Allyrion; 07-18-2017 at 05:48 PM.

  4. #4
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Shiroe View Post
    (enpi)
    Enpi is always a DPS loss to use, regardless of the situation. Only bad SAM even touch it. Yaten is only worth the kenki spent if it let's you get in a GCD you otherwise wouldn't before disengaging.
    (0)