All this complaining is going to suck the fun right out of the game. Stop asking for nerfs. You are some damn cry babies. His/her toy is better than mine take it away.
All this complaining is going to suck the fun right out of the game. Stop asking for nerfs. You are some damn cry babies. His/her toy is better than mine take it away.
Just to touch on this.... the 2.0 rotation for Drg was easily understandable. Maybe it was just me but Heavy thrust > Chaos thrust combo > Phlebotimize > true thrust combo. After that you would keep Heavy thrust and Phlebotimize in their respective spots and true thrust combo until you needed to really Chaos thrust combo for the dot without clipping it.A 20 chain button opener is nothing compared to the rotation a 2.0 DRG had to deal with and continue to deal with. But despite their complexity they don't baseline flat out beat everybody in DPS now do they. No. In fact they're the lowest melee DPS and are down there on average with casters.
Jumps still used on CD, of course back then you HAD to deal with more severe animation lock and had to actually be careful.
The thing that made Drg irritating was when you HAD to hit the positional or you got none of the added effects. Back then Drg only had 2(?) Positional if I remember correctly.
Drgs rotation has always been pretty rigid, just in SB it's now even more rigid. I mained Drg for a long, long time. Drgs rotation has also gotten easier with each expansion. Not here to say you are wrong, not my intention. Just wanted to throw in my 2 cents.
I'm I've the mindset that the melee jobs are pretty easy. What's hard is just maintaining a high level of dps, at a certain point you aren't fighting your job, your fighting encounter mechanics.
Last edited by Leonus; 07-14-2017 at 11:28 PM.
this is from a level 50-55 perspective.
my personal opinion is that i feel as if SAM is a little bloated at the moment.
for one thing, unlike Monk now, SAM has two DPS actions/de-buffs that the class can place on an enemy like the old Touch of Death did for monks. one is a slash damage vulnerability and the other is DPS Iaijutsu action that works almost identically like the old Touch of Death.
another is that the samurai has two combos that either allow the class's action CD to decrease or execute 10% more damage per action. this is not the only action that builds up the class's DPS.
the class also has a great AOE combo in which the player can set up two Iaijutsu and execute a Iaijutsu AOE action.
overall, i like samurai as it is. rather than a class that can do extra damage for a party, it is a class that can BE the damage dealer of the party, so i would really like it if other DPS classes were the same instead of nerfing SAM.
Last edited by Mysticdraggon; 07-16-2017 at 12:25 AM.
can we just end this debate with this quote here please?this is from a level 50-55 perspective.
overall, i like samurai as it is. rather than a class that can do extra damage for a party, it is a class that can BE the damage dealer of the party, so i would really like it if other DPS classes where the same instead of nerfing SAM.
this sums it up perfectly lets stop crying for nerfs and ask for other class buffs to make you all feel better :3
when one class is superior people will start playing that class more. they will also start excluding other classes from their party, wich will force more and more players to play that better class and people who don't like the gameplay / style / whatever of the better class will quit the game. not to mention all the work square put into the other classes are wasted resscources. they could have just removed them from the game in an instant instead of spending time and money on developing new skills for them just to let them slowly die then.
You should have just /micdropped after this. This is breathtaking.Which one of these is the SAM
But See. I expect to run into some arguments. Let's multiply the uptime of the average (which is higher than mine that fight) top 20 MCH (15% uptime) or 0.625% total rDPS increase and apply that to everybody. Not just the DPS. We'll apply it to everybody including the healers.
At a 0.625% total rDPS increase my effective DPS is 3265.5 + a theoretically inaccurate 185.9 (That is, giving everybody a 20 DPS increase when in reality only 4 DPS benefit greatly and to this extent).
This brings my effective DPS to 3451.4
Versus 3718.6
Do you see the problem here?
It's the nature of all MMOs. If the class you're playing is top DPS, it's fine. If it's not, the top class needs to be nerfed and your class needs to be buffed until it is. The Meta has ALWAYS been more about epeen than anything else. It's why I can't stand the Meta. It literally does suck the fun out of games.
It's the same in WoW, it was the same in TSW and pretty much every other MMO I've played unfortunately... People become so obsessed with the numbers they put out that they can't just enjoy the class.
If they nerf Samurai into the ground, I will still play it as my main because I love the class aesthetic and the way it plays.
Last edited by Ryaz; 07-15-2017 at 05:19 AM.
What a convenient position to have when you play one of the most powerful and rewarding jobs (and don't have to deal with PF exclusion bs)...It's the nature of all MMOs. If the class you're playing is top DPS, it's fine. If it's not, the top class needs to be nerfed and your class needs to be buffed until it is. The Meta has ALWAYS been more about epeen than anything else. It's why I can't stand the Meta. It literally does suck the fun out of games.
It's the same in WoW, it was the same in TSW and pretty much every other MMO I've played unfortunately...
I wonder if roles were to be reversed and SAM had come out like MCH in 3.0 (weak as hell), you'd have that position.
People are in their right to complain if they need to play clunky jobs for no reward and no competitive chance VS the top jobs.
But sure, let's chalk it up to "meta".
If this were true, this thread wouldn't exist and no one would lobby for class balancing.It's the nature of all MMOs. If the class you're playing is top DPS, it's fine. If it's not, the top class needs to be nerfed and your class needs to be buffed until it is. The Meta has ALWAYS been more about epeen than anything else. It's why I can't stand the Meta. It literally does suck the fun out of games.
It's the same in WoW, it was the same in TSW and pretty much every other MMO I've played unfortunately... People become so obsessed with the numbers they put out that they can't just enjoy the class.
If they nerf Samurai into the ground, I will still play it as my main because I love the class aesthetic and the way it plays.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.