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  1. #11
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by KuroTenshi View Post
    Okay the only thing I really feel like addressing here is the issue of 1.3% vs 0.6% rDPS.
    That'd be fine, but you're going to have to educate yourself on this topic.

    It's entirely pointless to discuss anything but nearly optimal situations.
    In order:
    1) It's not pointless.
    2) The best MCH in the WORLD Still average the SAME rDPS increase as the AVERAGE MCH.
    3) mathematical maximums will never be the maximums reached in reality. Your "optimal" play is literally (not virtually) impossible.
    4) I already explained why 1.3% will never happen ever.


    You're also failing to consider the fact that most people's cooldowns, burst phases and raid damage cooldowns likely line-up at the same time.
    I'm not. What you're doing is assuming that CDs will align neatly or at all after the first opener. They don't always and some can't. And team comp varies dramatically.

    I checked your post on the page you linked and you entirely ignored potential positives only including the negatives that would instead hurt MCH rather than anything that might help it.
    1) I listed the potential changes that the so called positives bring.
    2) I also showcased how those would ultimately mean very little and fluctuate wildly by duration of the fight and type of fight.
    3) You have clearly missed the entire purpose of that theorycraft

    On the topic of 1.3%: A 1.3% maximum can happen WITHOUT other rDPS increases in theory. Your argument assumes it requires other DPS to achieve this. It does not.

    You also seem to think that a 0.625% rDPS will fluctuate wildly enough to hit 1.3%. That's not true in any form of math or theorycraft. And again I won't be doing this again because I've already showed it before. There's nothing to address. It's not even a debatable point, unfortunately. A MCH will on average have a 15%-20% uptime. In reality a bit less. This uptime provides a 0.625%-1% damage increase. There are no "negatives" here. I didn't list things that could "potentially" happen. I listed things that WILL happen:

    1) Crit/Dhit buffs will become lower the higher the preexisting values are (of which I listed the best and the worst)
    2) You are not in charge of your total uptime in any fight. The fight's design is. (of which I showed the theoretical highest versus the current highest)

    And you seem to be confused about the multiplicative nature of buffs and how high they will ultimately push DPS. Using only flat increases if everybody was blown at the same time you wouldn't even rise over .05% from for contribution from whatever norm you're in.
    (2)
    Last edited by Elnidfse; 07-14-2017 at 06:53 PM.