A 20 chain button opener is nothing compared to the rotation a 2.0 DRG had to deal with and continue to deal with. But despite their complexity they don't baseline flat out beat everybody in DPS now do they. No. In fact they're the lowest melee DPS and are down there on average with casters.
Also:
What? The number of parses for Samurai submitted, the only metric to judge population, has gone UP since Stormblood has launched and is now second only to RDM in terms of number of Parses submitted. Contrast MCH which has half the submitted results of the second lowest job.The number of ppl playing SAM has massively dropped
And BLM bring no raid utility either and yet they're so far above BLM because...?they bring no raid utility
Ah that's right. BLM is a skilless class. How silly. Anybody can play one of those and be good, right?
It is very easy to see a good SAM vs a bad one.Yeah You can tell just how bad they are by looking at how high they're beating you by. A below average 50th percentile SAM does more DPS than the best MCH. I'm sure the 0.625% increase to rDPS is worth being so outclassed.![]()
A 60th percentile SAM will do more DPS than the best BLM on average. I guess being the most susceptible class job to mechanics means they should be one of the least desirable jobs in the game.
A 60 percentile also will average higher than a 90th DRG. Clearly they're sub 0.7%-0.8% rDPS contribution justifies their absolutely laughable place on the ladder.
Hard to play? What a joke. While pushing your last 8% is indeed challenging you don't need it. You can be worse than the player you're paired against and still crush them by far more DPS than what they supply to the raid. So let's play a game using some numbers I made not long ago
Which one of these is the SAM
But See. I expect to run into some arguments. Let's multiply the uptime of the average (which is higher than mine that fight) top 20 MCH (15% uptime) or 0.625% total rDPS increase and apply that to everybody. Not just the DPS. We'll apply it to everybody including the healers.
At a 0.625% total rDPS increase my effective DPS is 3265.5 + a theoretically inaccurate 185.9 (That is, giving everybody a 20 DPS increase when in reality only 4 DPS benefit greatly and to this extent).
This brings my effective DPS to 3451.4
Versus 3718.6
Do you see the problem here?
Your "difficult" rotation amounts to nothing when you don't have to perform it well to get amazing results that far surpass every other jobs combined personal and raid potential DPS.