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  1. #1
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Elnidfse View Post
    Except half of what you say is completely invalid. Yoshi gives no care about defensive increases.



    Your raise example means absolutely nothing because it's not what jobs are balanced around. And yes a slashing debuff is utility. You can apply it which allows others not to. Much how a NIN used to just be able to avoid applying his if a WAR was in the party.
    Well, things like Raise SHOULD be taken into account. Even if BLMs were fixed to deal the same damage as a RDM (or even a little more), no one will take BLMs because they bring nothing extra to the table. A RDM's ability to Raise players and do s little healing can save the group from wiping. That's a pretty big deal. Ignoring the fact that they can do that is a huge mistake on any designers part.
    (2)

  2. #2
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Ryaz View Post
    Well, things like Raise SHOULD be taken into account. Even if BLMs were fixed to deal the same damage as a RDM (or even a little more), no one will take BLMs because they bring nothing extra to the table. A RDM's ability to Raise players and do s little healing can save the group from wiping. That's a pretty big deal. Ignoring the fact that they can do that is a huge mistake on any designers part.
    Raise SHOULD not be taken into account. rDPS increases are always available. Somebody doesn't always die. And no. Nobody takes BLM because their DPS is terrible. You shouldn't balance around something that you won't be using in all of your fights. It's not even a bad balance decision. It'd be as useless and dumb as balancing around palisade or dismantle. If the healers are competent the raid is competent, neither of your tools are used, but people with static rDPS increases or high personal DPS won't just lose these abilities as they are always applicable.
    (0)

  3. 07-14-2017 11:29 AM
    Reason
    delete

  4. #4
    Player
    Dralonis's Avatar
    Join Date
    Oct 2013
    Posts
    71
    Character
    Zyler Selwyn
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ryaz View Post
    Well, things like Raise SHOULD be taken into account. Even if BLMs were fixed to deal the same damage as a RDM (or even a little more), no one will take BLMs because they bring nothing extra to the table. A RDM's ability to Raise players and do s little healing can save the group from wiping. That's a pretty big deal. Ignoring the fact that they can do that is a huge mistake on any designers part.
    imo RDM only is dealing more damage on the norm in susano due to how much mobility there is in the fight. Their utility can Depends on dps checks. However, BLM's need a good tuning and more dps imo. I'd imagine BLM's will be great around 4.2, but unless they make some drastic changes, I don't think I'll see them all that much in raids atm. SMN's are too taxing if you die, if you nerf rdm, there's little to no reason to have a caster roll lol. you need to buff the others to be as good as rdm in some respective field/way. All BLM's have right now is AOE.
    (0)