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  1. #1
    Player
    MiruWest's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Miru West
    World
    Behemoth
    Main Class
    Monk Lv 70
    I think melee and caster are both hindered by mechanics/movement about the same, with some a tad more than others. Its just people have learned to know what they can and cannot get away with as far as movement goes and how to adapt to it. Yes a melee can dash back to the boss but that method is rather clunky for some jobs or just simply used in your rotation, so the only class that holds true for is SAM. But its not as tho casters havnt been moving for mechanics in between GCD for years, same as everyone else. Not to mention tools have been given to each to handle movement a little bit better although nowhere near perfect.

    O1 a caster can sit in the middle and cast away, only really having to move slightly to dodge flames, where as the boss jumps from side to side, often requiring melee to lose uptime if a gap closer isnt up.

    02 is a dummy parse for everyone as nothing is difficult, mechanically, requiring you to move so much.

    03 is another dummy parse with the only real problem is ribbit which the caster can just range. Theres also the rocky tile phase where everyones gets the mechanic to spread, melee have no choice but to move away while the range still put out dps, but even so its not so bad that melee are behind on the fight.

    04 melee can move easier for blizzard 3 but range have it easier for thunder 3, so again none of the mechanics hurt anyone more than the other.
    (0)
    Last edited by MiruWest; 07-14-2017 at 04:03 AM.