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  1. #11
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by silentwindfr View Post
    snip
    I disagree with like, most of what you said (and it doesn't really make sense), but I'm not here to debate any of this except two things.

    Never use the 99% percentile. That thing is hella padded.
    Use 75% through 90%. Much clearer picture, much less padding and a lot more parses for greater statistical significance.

    And there's like 0 (actually 0) "danger" in being in melee range. When I Corps-a-Corps for my (literally) 5 seconds melee combo I'm not in danger. In fact, I frequently prefer to be near bosses at all times for damage shares and cone attacks (especially with BLM, because having to leave your LL god knows where to stay 5 seconds near a boss for a share is painful).
    In this particular game, being in melee range has like, no additional threat. Some aoes are worse if you're up close, some are worse if you're far, and you need to learn where to stay. If the boss turns around and cleaves the party, well, first that's the tank's fault (or maybe a dps went full lazy and didn't pop Diversion prepull... I see that a lot) and second, it's likely that a healer might get bopped in the process. Realistically, you should never be getting cleaved if people are playing to the lowest degree of competence ("don't cleave the party" is like one of the bare minimums).

    And man, you don't lose like any dps to heal/raise. You lose one gcd of dps. Your mana stays nice and put and you have no buffs/timers to mind, so there's no loss at all other than that one gcd of dps, and if you're using Lucid as you should, your mana stays the same until you raise. You can afford about 3ish raises before it becomes an issue. And if you're raising that much, odds are that party won't be able to clear whatever you're trying to clear on that pull anyway.

    Oh, and note that all melee classes have gapclosers so then can return to the boss in a second if a mechanic forces them to move away. They can also attack while the party is moving around if they keep close to the boss.
    Know who can't? SMN and BLM (RDM can semi-do it because of dualcast, you just need to slidecast into this stutter step of spellcasting).
    (4)
    Last edited by Galvuu; 07-13-2017 at 09:14 AM.