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  1. #11
    Player
    Karja's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Karja Ashdale
    World
    Odin
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Nominous View Post
    A Job in the game without utility.
    That isn't that special though. MNK in ARR and HW only had Mantra and BLM had only apoc both which did not increase dps. It isn't even unique in SB since BLM lost apoc to the role skills and has currently no unique party buff.

    Quote Originally Posted by silentwindfr View Post
    i will be blunt, i don't think blm need anything... people compare jobs without really look at the whole picture.

    i will use the number of fflogs for explain myself, since it allows to have the data of many player.
    the black mage highest dps is almost identical to the monk, ninja and red mage (about 4500) the different in average is not even 250 dps between the blm and the monk 3278 for the blm and 3511 for the monk. one is a ranged and one is a melee. the difference of dps is not that important.
    same the difference between the blm and the rdm is about this: max damage 4565 (rdm) for 4553 (blm); the average is about 3391 (rdm) for 3278 (blm).... the difference is for the average about 120 dps... but rdm burst is a melee burst, meaning for use it, you need to endanger yourself what the blm haven't... you can continue to dps at ranged without take risk of the boss that turn and do a cleave or such.
    even the movement of the boss will have no impact, and the time you need to move is shorter than melee since when you don't need to move you can restart right now to attack, not the melee that need to return to melee.

    but that not the debats, the blm is at his place, it's more the drg that is far to behind...

    a lot of player are simply shocked to see the meta of the game change with the add of two new class, it will be like this at the next expansion. some class will not be on the same level than other, because they have different tool leading to them be more interesting in other content. we have soo far not enough end game content for see if blm is good or not... rdm is strong, i have concern about them two out global coolddown skill that for me is a bit too strong.
    but sadly we can often see a rdm be forced to stop to dps for...rez people. or simply assist heal... then... until we get more endgame content, can we really talk about balance on the jobs that have almost no difference in dps?

    so far the only three jobs (for the dps) that really need to be look at are: Summoner, dragoon and machinist. outside this *shrugs*
    So your argument is because BLM lower but close to RDM it's balanced? The job is the caster equivalent of SAM, it's stone sky sea DPS requirement for the ex primals is 6 dps lower than SAM. The next closest one is SMN which is 175 dps behind BLM.
    So you think that a job that offers no raid utility at all, not even a throwaway one like SAM does, is behind a job like RDM with combat heals, combat insta rezz and a melee dps buff?
    By that logic SAM shouldn't be ahead of any other job at all.

    The other problem with your statement is that you disregard any kind of party utility the jobs bring. SMN, DRG and MCH need help too but BLM isn't in a good spot either.
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    Last edited by Karja; 07-13-2017 at 08:16 AM.