Quote Originally Posted by Oscura View Post
"Wanting to be relevant" is such a paper thin argument.

I'm not saying SAM should be nerfed (nor am I saying it's overpowered, as "imbalanced" is not the same thing as overpowered), but if the ultimatum for a class is "touch it and it dies," maybe the dev team should go back to the drawing board and make sure the class isn't so overly dramatic about any sort of change.

As it stands though, I feel people are exaggerating about relevancy. Most of the people here it will never apply to, as most casual groups never rejected or locked Monks out in HW. Unless you specifically are progression raiding or doing speed kills the game is mostly just having fun.
Yo, your character looks way cooler!

Also, relevancy does matter, it's not really an exaggeration. For pretty much everyone actually, casual or not. I know, because I've experienced this before. Thankfully I don't have to deal with it anymore, since I've been settled into a raid group for quite a while now. Let me tell you what it's like when you don't have that luxury, though.

If you don't have a great network of friends, or an FC that's into raiding, you're depending on PF or "FFXIV Recruitment" in order to find a Raid group. There really aren't many other ways to get into it unless you run into a random advertised linkshell or something. That means you're at the mercy of the recruiter, and their team's specific needs, rather than what you want to play. There were times where I spent weeks looking for a group before a tier launched, even contemplating server transfers before Cross-World started. Back then, it was rarely ever the case you saw someone recruiting for DRG in 2.xx, and MNK in 3.xx. Therein lies the problem. People try and run 'meta' no matter what. Can't stop it, people like the path of least resistance, and highest efficiency if they can help it.

And I don't think it's that they need to go back to drawing board with SAM. I believe it's squarely not the problem. The main offenders are piercing debuff, Trick Attack, and maybe even Embolden, but almost all DPS Jobs have something like that now. So, I think the problem, is that DRG balance is tied to like 3 total Jobs because of Disembowel alone. Where the difference between 5% Disembowel and 10% Disembowel literally could be never bring DRG, or bring DRG and 2 Phys Ranged instead of one. I think the problem is that NIN is so good with TA, it often leaves you with effectively one melee spot in most situations. Without those, there wouldn't be a need to justify any kind of DPS gap on SAM, because it wouldn't need to exist.

I guess it's not the game we play, though. So I guess the only real answer is to slap a 5% damage up for the party in some shape or form, to make it fit in, and call it a day, huh?