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  1. #10
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    No more than tacitly blaming SAM mains for wanting to be relevant. As a MCH main, I sympathize.
    "Wanting to be relevant" is such a paper thin argument.

    It implies SAM is perfect where it is and that the balance itself regarding SAM is completely fine. This is not true regarding any class. The meta from 2.0 to 2.5 had some big changes. 3.0 to 3.5 followed this. The meta alone in 3.x was far different than 2.x. To imply that SAM "wants to be relevant," implies that if SAM is shifted anywhere in their DPS or that another class that possesses utility is shifted too far ahead of a previous iteration, SAM would no longer be "useful." Do you know what this means? It means the class is inherently imbalanced. As someone said before, having a "Selfish DPS" in this game makes no logical sense. It's even worse that prior to this, the development team had sworn they had learned their lessons with Monk yet still repeat it with another class. They could've simply made SAM a lot like MNK now, a strong class with strong DPS that has some utility in the form of realistically one skill, but they refrained. The fact of the matter is, even if SAM is untouched, the meta changes constantly within a patch cycle. Right now the argument is if SAM is nerfed it'd be "useless," but what if the other jobs were pushed too far ahead instead? It's a distinct possibility, what with the backlash behind AST after 3.4, or MCH in general dominating the DPS game after a certain point in Heavensward.

    The fact of the matter is that almost every post I see in here assumes that the other DPS should be balanced around SAM instead of each other. To me that is just an inherently flawed argument regardless of how you spin your words.

    I'm not saying SAM should be nerfed (nor am I saying it's overpowered, as "imbalanced" is not the same thing as overpowered), but if the ultimatum for a class is "touch it and it dies," maybe the dev team should go back to the drawing board and make sure the class isn't so overly dramatic about any sort of change.

    As it stands though, I feel people are exaggerating about relevancy. Most of the people here it will never apply to, as most casual groups never rejected or locked Monks out in HW. Unless you specifically are progression raiding or doing speed kills the game is mostly just having fun.
    (3)
    Last edited by Oscura; 07-12-2017 at 10:02 PM.