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  1. #1
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Eyvhokan View Post
    Losing 300 potency through 5 missed positionals is only the skills Kasha and Gekko. They each feature once each in the weapon skill rotation, meaning it happens after 2.5 rotations of missing positionals.

    DRG loses 310 to 350 from 4 missed positionals, and uses 6 in the whole weapon skill rotation (12348956798). This means only 0.67 rotations of missing positionals will causes a greater potency loss.

    MNK has even more positional attacks than DRG, although I don't think the missed positional potency is as high per individual weaponskill on average.

    Rather than switching away from potency and to % from the positional potency punishment mentioned, losing the nastronds (with a big enough timer) is losing 960 potency. Each Nastrond dropped from shorter timers is 320 on its own.
    In a vacuum, let's say we miss a positional 5 times flat, in a row. Heavy Thrust loses you 80 potency, you lose 50 from Chaos Thrust, 90 from Wheeling, 90 from FC, 90 all the way at the FC after Full Thrust. 400 potency lost in that sequence, for the sake of comparing it to SAM's 5 weaponskill break-point for losing potency, which rounds out to 300 (losing one Shinten). DRG gets it a little worse than SAM, can't argue that. The actual DPS losses incurred are close enough for either Job to be negligible, which is also true. Even a terrible run where you missed like 20 positionals total (on either Job), ends up being about 1200 potency lost for a SAM, and 1600 potency lost for a DRG. I mean, even if you're embarrassing at melee, the gap is extremely small over the course of a fight, if played even half decently.

    Potency lost makes more sense than percentages when talking about positionals. That's why I switched over to percentages when talking about Nastrond, since I feel it's more effective for illustrating the 'punishment' for losing eye stacks during a fight. It's not a totally arbitrary amount, and it must be considered. However, it's yet another small discrepancy.

    The whole point here, is that discussion keeps shifting from one thing to the next about SAM, and hardly any have much weight to them. First it was how much DPS it does. Then it became about how easy they pull off their numbers. Then it was that they don't lose resources. And it just cycles, without end, regardless of how much you can prove that...

    SAM, like every other Job in the game, needs to work, in their own way, to achieve min/maxed numbers.
    SAM, like every other Job in the game, is punished for mismanagement of resources/mechanical downtime. The gap between other Jobs being negligible at best.
    SAM, like everyone else, is balanced based on overall methods of contribution, of which, they have no exclusivity other than 'raw damage'.

    Everyone talks about balance being by 'degrees', and that SAM pulls far too ahead. Well, the only place where that remains true, among all the aspects of the Job compared to others in the game, is in regards to MCH, arguably DRG. QoL is one thing, and I think almost every Job in the game needs that at this point. That has nothing to do with the state of SAM, which is what it really feels like everyone wants to blame SAM for. Not that it's the case, but.
    (5)
    Last edited by Nominous; 07-12-2017 at 06:23 PM.