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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    snips
    did you try sam? seriously get the best dps of his mechanic is not that simple, it's easy to mess up badly... i do have a few 70 and serious sam is the one that ask me the more work actually for bring the max dps from it.
    the system is not extremely complicate, but the error is possible, simply the backlash is not visible on the short time.

    class like monk or ninja don't have that much trouble them cycle is simple in comparaison (and i have nin 70 before you begin to say i don't know what i'm talking about) use wisely the kenki and the different skill is not that simple and people need to stop to say: sam is too strong, when i see some class get insane burst with little work.

    Quote Originally Posted by HoLoFoNo View Post
    You can pretty much immediately tell who is a SAM main by the salt tinged comments. I'm all for a bit of class loyalty but from what I've seem its all the SAM and RDM mains who get the most offended when you imply that their class is better than the others in its role.

    SAM is good, not broken but it is pretty much guaranteed in a static. From what I have seen the optimal DPS comp is SAM/NIN/RDM and the wildcard is BRD/MNK. BRD will probably be better for prog but MNK for speedkills.

    As others have said, there will always be a strongest and a weakest. There will always be an absolute meta comp. I do agree that caster heavy comps need limelight for once as the meta has always been either 3/4 or 4/4 physical. I was really hoping for a caster meta and Melee meta but meh, that's what you get when you focus on physical damage (Real talk, why is embolden and brotherhood only physical damage???? It's honestly like they want it to be 3/4 physical.)

    That being said, SAM and NIN (and RDM) are pretty much absolute. That is how good SAM is. It is quite lenient so it isn't bothered much about mechanics and is also fairly simple. This means it gives the most bang for your buck in most cases anyway. Also I want to dispell the myth that meta only applies to the 1%. This is NOT true as the meta comp will always make a fight faster/easier no matter your skill level. The only difference is how necessary it is. The meta comp is pretty much certain for the race for the world first and for speed kills but isn't NEEDED anywhere else. It will always, however, be far more convenient.
    we had a similar situation before with drg/brd no one was shocked... people simply need to accept change
    (0)

  2. #2
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by silentwindfr View Post
    did you try sam? seriously get the best dps of his mechanic is not that simple, it's easy to mess up badly... i do have a few 70 and serious sam is the one that ask me the more work actually for bring the max dps from it.
    the system is not extremely complicate, but the error is possible, simply the backlash is not visible on the short time.

    class like monk or ninja don't have that much trouble them cycle is simple in comparaison (and i have nin 70 before you begin to say i don't know what i'm talking about) use wisely the kenki and the different skill is not that simple and people need to stop to say: sam is too strong, when i see some class get insane burst with little work.



    we had a similar situation before with drg/brd no one was shocked... people simply need to accept change
    Try SMN/MCH/BLM. You'll have so much fun if you think SAM is punishing/hard to min/max
    (4)

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Galvuu View Post
    Try SMN/MCH/BLM. You'll have so much fun if you think SAM is punishing/hard to min/max
    get a normal dps with sam is simple, get the best dps is far more complicate than it seems, i have never said it was the hardest, simply that the class was not that braindead that some people want to make it look like.

    and... please blm? mch yes, smn.... hmm maybe... (even if it was too much simplified)

    try sam 70 and you will understand. it far more demanding than simply follows blindly a cycle.

    Quote Originally Posted by Exiled_Tonberry View Post
    Monk, Ninja and DRG can all LOSE their resources. Their main means of DPS, simply because the boss decided to jump away or the mechanic dictates that you leave the boss for a certain amount of time.
    Now, these 3 melee can attempt to upkeep their buffs with various abilities, but it does require a decent amount of player skill to do so.

    SAM? Boss leaves? So what, Sen and Kenki is there to stay. They're simply not punished at all by boss mechanics. Their rotation is very simple too, and requires no double weaving of any kind. The most complex thing SAM has is Kenki skill usage, which does take time to get used to I'll admit.
    Overall, I really do feel DRG or even MCH is a harder job to play than SAM. Which kinda debunks the whole "this job is so strong because it's difficult" comment.
    boss leave, you loose time and for the sam it can be complicate too loose time, yes the ressource don't leave the but the time ticks. 5-10 second away, means certain cd that will not be aligned and will make you loose dps. an example simple, higanbana, the boss leave when you are stuck at 2 sen, but come back higanbana fall because it was away too long, you need to build up the third send and use midare or use hagakure (if is up) and depending of the time he was away you can have loose some buff, yes the buff is 30 second, but our cycle is big, 3 combo at use for get the three sen. means 8 skill to do before have the 3 sen...

    don't respect a position, you will loose 5 kenki on gekko and kasha, leading you to a shortage of kenki at the wrong time, loosing time on Guren or not having kaiten for higanbana and midare.

    yes we don't loose ressource like other, but loose time for the sam can be more impacting than you can imagine....

    i know well the subject of the monk, i'm the first to regret the way greese lightning work. but honestly with stormblood the gameplay of the monk have become extremely simple. a lot of way to keep GL now and it duration is kinda long... but i admit it have really heavy downside
    for the dragoon i feel for them, i don't understand why they don't have a dps stronger than the ranged, for me is not normal. like mch that have less damage than bard while the bard offer more utility and boost... but that not the subject...

    here people complain about a jobs purely egoist, that have only one goal, deal dps... nothing more nothing less. the trouble is more they have changed the monk for give it.... utility? *shrugs* when it was not needed... they was only needing to make them like sam... an egoist dps. we will have choice, that what is important, the choice... sadly people are slave to meta from the HC, when a lot of them don't even have the skill for use this meta. this game allows you to complet everything with every type of team.

    yes the sam is actually the only pure dps egoist that have almost a spot assured, but not everyone want sam in them team... i see a lot of team that simply don't want samurai... more than team that want one.
    (1)
    Last edited by silentwindfr; 07-12-2017 at 02:29 AM.

  4. #4
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by silentwindfr View Post
    we had a similar situation before with drg/brd no one was shocked... people simply need to accept change
    When there are more classes added, more classes are left out since they are adamant to sticking with 4 dps.

    Also NIN has literally been meta since it was released. 3.x was its fairest iteration and even that was compulsory.
    (0)