Even then, add phases are what- 1% of the fight?
A12S the adds melted in (literally) 10 seconds over a 9 minute fight. Sephirot, they lasted 20. Sophia you couldn't even aoe them because of the Paladin. Same for Thordan. A6S had those nice adds that you had to melt in less than 6 seconds (which is how long the tank's immunity lasted) or LB them.
Add phases virtually don't matter in most raids. There's like... A9S I guess... but it's not like taking a few more seconds would wipe you in that joke fight.
I mean, they can't matter, right, or else you'd need to bring a BLM/SMN to melt them down.
I'm pretty sure this is intended to be a balancing discussion, and not a min/max thread.
I mean, all that you said is true and further corroborates my point.
NIN has been for years the most overpowered, overcentralising dps job.
It's the AST of dps, except it's beating out its competitors on a role where the options/slots ratio is way bigger than for the case of healers (9/4, so over 2 for dps, vs 3/2 for healers).
If a job is so broken that none of the other 8 jobs can possibly replace what it brings, then that's something we should look into, imho.
Has NIN ever not been meta? The utility is absurd (not just TA, the aggro tools are pretty great too) and the personal dps has always been high up there.
It's like an automatic slot for years and it's not looked into xD
Sure, we can let it stay this way and now balance the other 8 dps for the remaining 3 slots. But I don't feel like this is very fair.
I wish they reworked SMN's Titan to get a 5% raid dps boost every 30 seconds or something (or 15% every two minutes). Now there's a melee trick attacker and a caster trick attacker, with slight differences, and NIN loses it's guaranteed spot, and SMN becomes desirable, and SAM's utility can finally be actually useful. At least, personally, I'd rather see it like this. No job should be an auto-include, especially for this long.