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  1. #431
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Maxwell View Post
    Well said GunZ. Basically SAM has it all. ALL OF IT. Highest dps, long lasting buff/dot, no expiring resource, down time mitigator, ramp up speed up moves (PB: 180s, Nastrond: 120ish sec, Meikyo: 80s), 1 additional self heal over nin and goon, not a worry in mind about mechanics... lets make this whole thing simpler and delete all other classes.
    Neh. MNK's got SAM beat in every area but raw personal DPS, which isn't far behind. Quality of life and punishment during mechanics can leave a bit to be desired compared to SAM, however. Though I still believe SAM has it's own troubles in those regards.

    Actually, MNK is riding the line of being stupid good. It ain't there yet, but if it was neck and neck with SAM DPS, it sure would be. There's almost nothing MNK doesn't have at this point.
    (2)
    Last edited by Nominous; 07-09-2017 at 02:06 PM.

  2. #432
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    @GunZLegend: The reason the DoT is so long is because the way our rotation works, we can't just reapply it with a combo like other classes. It isn't part ofa normal attqck rotation. We need to build up a Sen first and THEN use it. It takes about 22 seconds to go through a full rotation for a Midare and about another 9 seconds to reapply Higanbana. If the buff was the same duration as every other class, we'd literally have to reapply it every other rotation and it would be falling off any time mechanics made us move.

    Now, does it need to be a full minute? I don't know. But it's much harder to reapply, taking at the shortest 2 GCDs plus a cast time or 3 GCDs and a cast time if you don't have Jinpu going.

    Same thing with our buffs. They last a long time because if they didn't, they would constantly fall off during our rotation, which is a lot less flexible due to the way Sen is generated. Heck, they fall off quite a bit now if mechanics stop us from attacking with a 30 second duration and a 22 second rotation before we can reapply, unless we have Hagakure up to clear our Sen and avoid overlap. We can't just look at our buff time and go "well, better use an Arnor Crush combo".

    Not saying SAM is super difficult and doesn't have some advantages, but for buffs and the DoT, there is a reason for them being the way they are.
    (0)
    Last edited by Ryaz; 07-09-2017 at 03:12 PM.

  3. #433
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by GunZLegend View Post
    You can say this about literally any class in the game....
    Your take on the other jobs is correct for the most part but your oversimplification of Sam without really diving into why things are the way they are makes some of the points about Sam in comparison appear lacking.
    (0)

  4. #434
    Player
    rxnin's Avatar
    Join Date
    Jul 2015
    Location
    Konoha
    Posts
    135
    Character
    Kandy Kayn
    World
    Zalera
    Main Class
    Ninja Lv 80
    With the balance changes that's coming in the new patch, all Samurai mains make sure to under perform, so we can get buff!
    (0)

  5. #435
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Maxwell View Post
    ramp up speed up moves.
    Question! How is Meikyo a ramp speed up when it's clearly a dps burst? If you use it to apply your buffs you're bad.

    Quote Originally Posted by Ryaz View Post
    Yeah, I was wondering that myself. It's basically our Blood for Blood, only to be used when buffs are already up to get out Midare quickly.
    Many times have I asked, and never have I been answered.
    (3)
    Last edited by Thunda_Cat_SMASH; 07-09-2017 at 05:33 PM.

  6. #436
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Question! How is Meikyo a ramp speed up when it's clearly a dps burst? If you use it to apply your buffs you're bad.
    Yeah, I was wondering that myself. It's basically our Blood for Blood, only to be used when buffs are already up to get out Midare quickly.
    (2)

  7. #437
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Considering the dps difference between a good SAM and a bad one is upwards of 1700-2000, i'd say its not that easy.
    I can see that with almost any class, such a gab..., with blm even bigger
    (0)

  8. #438
    Player
    GunZLegend's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Gale Aaton
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nominous View Post
    Neh. MNK's got SAM beat in every area but raw personal DPS, which isn't far behind. Quality of life and punishment during mechanics can leave a bit to be desired compared to SAM, however. Though I still believe SAM has it's own troubles in those regards.

    Actually, MNK is riding the line of being stupid good. It ain't there yet, but if it was neck and neck with SAM DPS, it sure would be. There's almost nothing MNK doesn't have at this point.
    Certain tools such as Riddle of Earth need you to know when to specifically utilize them to take advantage of the refresh on GL at full, and with how your chakra gain work, you are also very reliant on crits landing. People are also on the fence still when it comes to Tornado Kick. If a class has as much to worry about as MNK when it comes to maintenance, I would expect top damage, but they're second to SAM who has way less on their plate.

    Quote Originally Posted by Ryaz View Post
    @GunZLegend: The reason the DoT is so long is because the way our rotation works, we can't just reapply it with a combo like other classes. It isn't part ofa normal attqck rotation. We need to build up a Sen first and THEN use it. It takes about 22 seconds to go through a full rotation for a Midare and about another 9 seconds to reapply Higanbana. If the buff was the same duration as every other class, we'd literally have to reapply it every other rotation and it would be falling off any time mechanics made us move.

    Now, does it need to be a full minute? I don't know. But it's much harder to reapply, taking at the shortest 2 GCDs plus a cast time or 3 GCDs and a cast time if you don't have Jinpu going.

    Same thing with our buffs. They last a long time because if they didn't, they would constantly fall off during our rotation, which is a lot less flexible due to the way Sen is generated. Heck, they fall off quite a bit now if mechanics stop us from attacking with a 30 second duration and a 22 second rotation before we can reapply, unless we have Hagakure up to clear our Sen and avoid overlap. We can't just look at our buff time and go "well, better use an Arnor Crush combo".

    Not saying SAM is super difficult and doesn't have some advantages, but for buffs and the DoT, there is a reason for them being the way they are.
    Using the arguement "But it's only this long because it's how SAM is functional" is moot. I'm sorry but it is pretty irritating seeing that used. No one is arguing against it working that way. The fact it DOES work the way it does is why it is so easy and good for it. And for the record, building sen and maintaining buffs being so linear is again why SAM is so easy, and Hagakure has been pointed out to not change your DPS significantly to the point where Hagakure is in fact an option select to be held onto whenever it is needed, or used at your leisure depending on your approach. With what I've posted in here before this, yes, it is in fact very easy and more rewarding than other melee.

    Quote Originally Posted by Leonus View Post
    Your take on the other jobs is correct for the most part but your oversimplification of Sam without really diving into why things are the way they are makes some of the points about Sam in comparison appear lacking.
    I believe my little "summary" still holds very much the truth, and if that doesn't hold you specifically, then nothing will considering how I've touched a good few of specific things and instances already on this with you. This is again if you take all the classes to go through as much of the same thing as possible.
    (5)
    Last edited by GunZLegend; 07-09-2017 at 06:28 PM.

  9. #439
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Shiroe View Post
    I can see that with almost any class, such a gab..., with blm even bigger
    and depends on if the Sam is getting all the party buffs, hence depending on the party comp too.... and many new ffxiv players are jumping to samurai

    rdm and Sam are easy for end raids, you just get the hang of rdm faster..
    (0)

  10. #440
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by GunZLegend View Post
    I believe my little "summary" still holds very much the truth, and if that doesn't hold you specifically, then nothing will considering how I've touched a good few of specific things and instances already on this with you. This is again if you take all the classes to go through as much of the same thing as possible.
    Again, your over simplification and now slight over exaggeration of Mnks "hard times" is what I have issues accepting.

    No matter how hard people try, when you look at the core mechanics of the jobs, mnk is no harder than the next job. Rather easy in fact, comparatively speaking Drg should have been a higher dps job if we followed the "difficulty lkgic".

    Maintaining GL isn't hard, it never was unless mechanics dictated otherwise, The core of mnk however is not more difficult , the class is however more mechanically fustrating.
    (2)
    Last edited by Leonus; 07-10-2017 at 08:05 AM.

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