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  1. #1
    Player
    GunZLegend's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Gale Aaton
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Considering the dps difference between a good SAM and a bad one is upwards of 1700-2000, i'd say its not that easy.
    This is less about difficulty of the class and more of how good someone is at the job.
    It is very easy to get high numbers on SAM and anyone parsing that low is either underleveled or bad.
    SAM still deals the highest parse in damage by far compared to all other classes at the moment. The fact that there are also so many high number parses and many of those same people saying how easy or braindead the class is still goes to show the class is very much easy and execution is not very challenging as well.
    (0)

  2. #2
    Player
    Roshin's Avatar
    Join Date
    Jul 2017
    Posts
    5
    Character
    Roshin Disgaea
    World
    Diabolos
    Main Class
    Samurai Lv 70
    it really isn't easy to get high numbers, esspecially when theres a lot going on.
    .
    (1)

  3. #3
    Player
    GunZLegend's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Gale Aaton
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Roshin View Post
    it really isn't easy to get high numbers, esspecially when theres a lot going on.
    .
    You can say this about literally any class in the game. The difference is fundamentally how a class is able to deal with it as well, to which you can make your argument. SAM has plenty of things to deal with down time, and never has an issue with resources unless you somehow can't keep up with it(to which the argument is how bad your awareness is.) You can never lose Kenki or your Sen because of mechanics, and even if a fight were to somehow disrupt your flow, Hagakure converts your Sen to more Kenki, which is never bad unless you have an overflow (You should generally be in the position to where you shouldn't) and puts you back into neutral and also helps you avoid overlapping sen when reapplying buffs and DoT. Your buff durations last much longer than many of the buffs in the game that demand you to maintain, to which MNK players will smack you for not appreciating considering they have to manage GL in half that time, and also can't convert them into another resource. Neither can DRG, and NIN dodges a bullet slightly considering their long duration on Huton as well as there is very little in the way of recasting it should you need in the moment it is unavoidable, or gauge whenever your CDs will be coming back and so you can just reapply Huton back to 70 seconds and have your mudras ready when you get back.

    Your DoT is a full minute and thus is easier to keep an eye on compared to other things such as demolish and Chaos Thrust, even in the midst of mechanics.

    All of these examples come from all of these jobs going through as much of the same thing as possible.
    (6)
    Last edited by GunZLegend; 07-09-2017 at 11:16 AM.

  4. #4
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by GunZLegend View Post
    You can say this about literally any class in the game....
    Your take on the other jobs is correct for the most part but your oversimplification of Sam without really diving into why things are the way they are makes some of the points about Sam in comparison appear lacking.
    (0)