Quote Originally Posted by Kacho_Nacho View Post
The latest post by Yoshida-san is enlightening. It is pleasing to read the devs are looking at the utility each damage dealer brings as well as its damage dealing capability as SE makes its adjustments. it makes me want to play both my samurai and my dragoon.
I feel bad for replying to this, but this exact philosophy is dogshit anyway.

First of all ,why would you just completely change the paradigms of the class every expansion? Is the next expansion gonna have MNK be the 'support melee'? I've never really liked the idea of synergy anyway. When you focus too much on that you get classes that won't be used because their 'partner' is relatively bad so that is 2 classes that lose out (case in point see DRG + BRD/MCH vs SAM/SAM) but this is more of a personal thought rather than an actual argument. My issue is that I choose DRG as my main however I'm not much for support DPS. I could have surmised based on the class skills, but I had no idea of knowing the DRG would be a utility based melee. I honestly think the bulk of the utility should be left for the dexterity classes so it is more straightforward.

Their logic is flawed. As a visual aids I will use generic numbers to highlight what they were supposedly going for (based on the SSS dummies)

SAM - 0 offensive utility - 3850 dps
NIN/MNK - 1 offensive utility - 3625 dps (though in an actual fight, MNK has the edge from brotherhood actually having effect. At the same time trick attack isn't even on the same level as brotherhood, but this just highlights how they didn't think it through)
DRG - 3 offensive utilities - 3400 dps

Now you would look at that, and say based on that alone 'ah that makes sense'. However in a practical application, not only does nobody want to actually play a support dps as a DRG but DRG is plagued with practicality issues atm. Even if what DRG had was indeed sufficient, the class itself has a lower efficiency rating in fights due to how its resources works. So not only are DRGs weak, but they are also inflexible unlike the other dps which are similar to it (BRD/MCH, very flexible) so its more work for similar output to these classes.

Samurai on the other hand is fine. Regardless of how good or bad samurai is it will always be popular due to the nature of the class (weeb/rper/edge lord bait) but I think it could stay as it is.