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  1. #391
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    His logic on balancing makes sense.

    The problem is, even if two classes put out the same damage- one more personal damage, one based on buffing the group, people will still complain about about the first class dealing more damage because people seem to prefer more personal DPS over buffing other players. It's really all about numbers in the end.

    It's why I always wonder what this game would be like with pure DPS roles, who are all about personal damage, and pure Support roles, which are about buffing the DPS to high levels while providing other nice party buffs (I know there's at least one MMO that does this).
    (1)

  2. #392
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Oscura View Post
    It does not bode well that they specifically singled out Samurai in that post.
    Meaning, Sam won't nerfed, the others will get buffed instead to balance it out.

    And looking at Omega normal mode, Blm could use a buff or change too lol.
    (0)

  3. #393
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ryaz View Post
    His logic on balancing makes sense.

    The problem is, even if two classes put out the same damage- one more personal damage, one based on buffing the group, people will still complain about about the first class dealing more damage because people seem to prefer more personal DPS over buffing other players. It's really all about numbers in the end.
    Not really. 3.x MNK proves it. Highest single target dps, highest aoe melee dps, still #deletemnk.
    (2)

  4. #394
    Player
    Barghest1210's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    43
    Character
    A'zrael Tia
    World
    Coeurl
    Main Class
    Monk Lv 90
    Salt aside my problem with Sam is it their damage, I just wanna see that like any other memes dps bad play is punished with more then just a missed opportunity. As it stands if a bad Sam fucks up they still have enough damage to outshine other class with how high their potencies are. I think this can be adjusted if you increase the kenki generation of abilities but allow it and Sen to fall off over time.
    (3)

  5. #395
    Player
    Barghest1210's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    43
    Character
    A'zrael Tia
    World
    Coeurl
    Main Class
    Monk Lv 90
    Quote Originally Posted by Barghest1210 View Post
    Salt aside my problem with Sam isnt their damage, I just wanna see that like any other melee dps bad play is punished with more then just a missed opportunity. As it stands if a bad Sam fucks up they still have enough damage to outshine other class with how high their potencies are. I think this can be adjusted if you increase the kenki generation of abilities but allow it and Sen to fall off over time.
    damn autocorrect
    (0)

  6. #396
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    The latest post by Yoshida-san is enlightening. It is pleasing to read the devs are looking at the utility each damage dealer brings as well as its damage dealing capability as SE makes its adjustments. it makes me want to play both my samurai and my dragoon.
    (0)

  7. #397
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Barghest1210 View Post
    damn autocorrect
    You know you can edit your posts, right? :P
    (0)
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  8. #398
    Player
    Meng_Qing's Avatar
    Join Date
    Jul 2017
    Posts
    13
    Character
    Qian Meng
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Samurai is meant to be on top of the DPS chart, but seeing how ahead it is, it does exactly what is the on tin. For it to perform 200-300 above the second job, it makes sense. Now you can argue BLM is the same, little utility, but amazing damage, it should be on par with Samurai. However it is a range class that can constantly hit, but it requires deep knowledge of positioning and knowledge.

    Do you feel rewarded on pulling off your rotation cleanly?
    (0)

  9. #399
    Player
    Barghest1210's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    43
    Character
    A'zrael Tia
    World
    Coeurl
    Main Class
    Monk Lv 90
    Quote Originally Posted by magnanimousCynic View Post
    You know you can edit your posts, right? :P
    I'm not on the full site I'm at work on my phone and can't find the edit button :P
    (0)

  10. #400
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kacho_Nacho View Post
    The latest post by Yoshida-san is enlightening. It is pleasing to read the devs are looking at the utility each damage dealer brings as well as its damage dealing capability as SE makes its adjustments. it makes me want to play both my samurai and my dragoon.
    I feel bad for replying to this, but this exact philosophy is dogshit anyway.

    First of all ,why would you just completely change the paradigms of the class every expansion? Is the next expansion gonna have MNK be the 'support melee'? I've never really liked the idea of synergy anyway. When you focus too much on that you get classes that won't be used because their 'partner' is relatively bad so that is 2 classes that lose out (case in point see DRG + BRD/MCH vs SAM/SAM) but this is more of a personal thought rather than an actual argument. My issue is that I choose DRG as my main however I'm not much for support DPS. I could have surmised based on the class skills, but I had no idea of knowing the DRG would be a utility based melee. I honestly think the bulk of the utility should be left for the dexterity classes so it is more straightforward.

    Their logic is flawed. As a visual aids I will use generic numbers to highlight what they were supposedly going for (based on the SSS dummies)

    SAM - 0 offensive utility - 3850 dps
    NIN/MNK - 1 offensive utility - 3625 dps (though in an actual fight, MNK has the edge from brotherhood actually having effect. At the same time trick attack isn't even on the same level as brotherhood, but this just highlights how they didn't think it through)
    DRG - 3 offensive utilities - 3400 dps

    Now you would look at that, and say based on that alone 'ah that makes sense'. However in a practical application, not only does nobody want to actually play a support dps as a DRG but DRG is plagued with practicality issues atm. Even if what DRG had was indeed sufficient, the class itself has a lower efficiency rating in fights due to how its resources works. So not only are DRGs weak, but they are also inflexible unlike the other dps which are similar to it (BRD/MCH, very flexible) so its more work for similar output to these classes.

    Samurai on the other hand is fine. Regardless of how good or bad samurai is it will always be popular due to the nature of the class (weeb/rper/edge lord bait) but I think it could stay as it is.
    (3)

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