http://forum.square-enix.com/ffxiv/t...80#post4263080
Just in case you thought SAM was getting nerfed![]()
http://forum.square-enix.com/ffxiv/t...80#post4263080
Just in case you thought SAM was getting nerfed![]()
It does not bode well that they specifically singled out Samurai in that post.http://forum.square-enix.com/ffxiv/t...80#post4263080
Just in case you thought SAM was getting nerfed
"For now, everyone seems to be focusing on SAM damage and is comparing with other dps jobs, for dev teams however, they based the damage on numbers based on soloing enemies, and did not perform adjustments based on aligning with other jobs. Their direction is revealed to be this
Putting out damages without any support (Damage coming out from purely you yourself).
How will it affect you when you do mechanics (With jobs affected easily by mechanics doing high damage, while jobs affected not much by mechanics, doing lower damage)
When in full party, by raising the party member damage through actions, influencing other player member's damage, and its total. Now, with consideration of 3 points above, they have been doing adjustments as much as possible and aligning the jobs together and adjust from there. For example a DRG that in party raises huge damage in party DPS, but when in comes to single performance alone, it's overall damage will deal lower than SAM, while in reverse, since SAM has no party utility to begin with, SAM's single player performance is thus adjusted to be the highest of all. That's the gap they were aiming for. In addition to that, "jobs that affected easily by mechanics, and whether they can attack enemies while in range or not", all those factors mentioned above, are included as well."
Translation of the part singling out SAM.
It was their intent.
Last edited by Nominous; 07-04-2017 at 02:56 PM.
Of course it was their intent to single it out?
Did I ever imply it wasn't?
The point of this post is lost on me, because it seems you're trying to either make an argument or argue with something that isn't there.
Edit: I get your meaning now, you mean that the "intent" was that SAM does more damage. All this is doing is restating the obvious though, everyone knows SAM was supposed to do more damage. It's the how much more that matters. SE has already stated they're going to make adjustments to damage dealers at 4.05 and that they apparently already have an eye on what to rebalance. So we can only wait and see.
Last edited by Oscura; 07-04-2017 at 03:21 PM.
"It doesn't bode well that they single SAM out in this post."
Point is, it doesn't mean anything that they were singled out in the post. But if it did, it certainly wouldn't be foreboding anything that you're implying. They don't think they hit the mark 100%, but this is exactly how they want it to be balanced. The degree of which, who knows. It certainly doesn't seem as if they're worried in the way everyone else is though. They make more comments on how 'playable' a Job is, which sounds more like QoL, and slight potency changes to reflect such things, if anything. Which was also reflected in the translation.
Last edited by Nominous; 07-04-2017 at 03:24 PM.
You can't actually prove it doesn't mean anything, since the post is simply speaking of how they balanced the classes and the logic behind it. Not that "SAM is totally fine and just deal with it guys that's just how things are.""It doesn't bode well that they single SAM out in this post."
Point is, it doesn't mean anything that they were singled out in the post. But if it did, it certainly wouldn't be foreboding anything that you're implying, which you explicitly do when you say, "It doesn't bode well."
Like I said, we can only wait and see in two weeks when savage drops. Everything else is sheer conjecture or opinion, kind of like my post saying it "doesn't bode well." Am I not entitled to an opinion now?
It's all fair game.You can't actually prove it doesn't mean anything, since the post is simply speaking of how they balanced the classes and the logic behind it. Not that "SAM is totally fine and just deal with it guys that's just how things are."
Like I said, we can only wait and see in two weeks when savage drops. Everything else is sheer conjecture or opinion, kind of like my post saying it "doesn't bode well." Am I not entitled to an opinion now?
It doesn't mean anything. Good or bad, for SAM or any melee. They mentioned their intent when balancing the Jobs, and the intent is for SAM to be ahead. Degrees of which, I'll give you. Otherwise, with their criteria for initial balancing, you can tell what the hierarchy will end up being, more or less. MNK and NIN are the only questions, because if they really are factoring those things together, it makes no sense why NIN would be as high as it is right now. The only thing left is straightening it out so that SAM is the highest, who cares to what extent. That MNK follows. That if DRG is going to be better support than NIN, that it is dead last. Or vice versa. Ideally, damage discrepancy from SAM to the lowest melee being equal to or a pinch higher than the expected rDPS contribution.
Other Job balancing doesn't really matter so much for the melee spot, unless they get this whole MCH/BRD thing going again, and/or they buff Disembowel back to 10%.
Last edited by Nominous; 07-04-2017 at 03:33 PM.
Well, I'm just going to sigh and shrug when the meta once again becomes NIN/DRG. Those two have the strongest raid buffs, and even a tiny nerf to SAM will make them 100% undesirable. I've seen people singling SAM out due to having no utility and avoiding having them in party.
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