The #2 parse without balance on Susano EX is a Monk. Just sayin.
The #2 parse without balance on Susano EX is a Monk. Just sayin.
I mean clearly more people are playing SAM and RDM so there are going to be alot more parse of them trying to hit higher numbers. Take away balance and you see most classes in the high 3k range on Lakshmi and hell the highest damage without balance on Susano is a MNK.....FFlogs has the "remove balance" filter now (two dps numbers for each parse now). You can sort them and get a more accurate picture (so, removing the padding).
That said, nothing changes. You see a swarm of SAM on top, the occasional MNK, then a few NIN and lastly one or another RDM.
Kinda disheartening, really...
Even with that said, if Sam is the highest DPS job, you should expect that Sam's are taking to top spots, if they aren't then they aren't the top personal dps job.FFlogs has the "remove balance" filter now (two dps numbers for each parse now). You can sort them and get a more accurate picture (so, removing the padding).
That said, nothing changes. You see a swarm of SAM on top, the occasional MNK, then a few NIN and lastly one or another RDM.
Kinda disheartening, really...
This is a game of numbers and probability.
There will always be a best comp, a best job for some scenario, a best skill, a best everything.
We cannot stop this. Nor should we try to, we should accept the game for what it is.
That said, what we should strive for is a situation where the gap is small enough so it's not this glaring.
In 3.X I played a lot of BLM and SMN. I knew BLM didn't have as much single target as MNK, but it was close enough that it didn't bother me.
I knew that BRD+MCH+NIN+DRG was better than having a caster there, but I felt good playing SMN and melting adds in A12S.
Right now though, I feel worthless playing either job. I play them because I adore them, but it nags me on the back of my mind- "these guys would be better off with a samurai/ninja/whatever...".
I just enjoy the aesthetics/feel of the caster jobs, and dislike Samurai or Ninja. But- I suspect like most people- I have this power fantasy. Everyone likes doing lots of damage, or buffing the whole party- one of the best feelings I've had in this game was negating a mechanic with a deployed Critlo. And it's hard to feel that when I know some jobs inherently do more than mine no matter what I do, in damage and utility.
Maybe I'm salty and selfish. I probably am. Maybe I shouldn't think about these things and just "enjoy the game". But I really feel like I'm a poor choice for a group, and it's hard to shake that off for me. That a player with the same skill playing those jobs brings more. I can't rationalise a reason to pick myself with this job choice over that other guy with a RDM. I even started prepping RDM to escape this feeling. I never felt like this in 3.X. I don't want anything nerfed, or the meta to change.
Just a little push so I don't feel as bad. Heck, you could give me 2 potency and I'd instantly feel better, going "aaay, at least I'm a bit stronger now".
I'm aware this probably sounds awfully petty/silly, but it really is how I see it :/
Let's see... slashing debuff vs slashing +TA... nah, if all SAM had was the slashing debuff, then they'd be benched faster than 2.0 WAR. Slashing would only qualify as utility if the other jobs that can put theirs up lose something in exchange, like 3.X WAR vs NIN. NOW, in all three classes that have it, their required to put it up for their own personal dps(Sen, Storm's and DoTs respectively). Compound this with the fact that any good SAM won't put the slashing debuff up till nearly the 10th GCD and... yeah. SAM needs to have a high personal dps to balance out vs NIN's TA. Sorry, Trick is the counter to any equally good SAM.
I don't disagree, mind you. But I strongly believe that the dev team should make different jobs shine based on the different encounters. For instance, design a savage turn so that blm isn't forced to move too much and/or magic damage is needed to deal with some mechanic. Design the next turn including something akin to the tether in T8 that can be easily managed by brd/mch thanks to their mobility and constant uptime and so on and so forth. The main problem with creator savage was, in my opinion, a very poor and lazy encounter design. This is why mch/brd/nin/drg was the optimal composition, no other reason really.
Last edited by Lastelli; 07-03-2017 at 05:02 AM.
Well with all the crying I can see SAM being the new 3.0 MNK, being useless and over looked for every kind of raid....this will make this class go to the bottom of the list because all it literally brings is dps which isn't astronomically high like some of you exaggerate...
Like I mentioned before MNKs and NINs have no issue keeping up with a SAM and BLM/RDM has absolutely out dps'ed SAMs plenty of times....I just don't understand this argument I always see the numbers and guess who always beats me a BLM and occasionally a MNK
And yes some of the other classes need a buff some of them are just not up to par currently
People will just say you need to git gud and SAM is a ez classWell with all the crying I can see SAM being the new 3.0 MNK, being useless and over looked for every kind of raid....this will make this class go to the bottom of the list because all it literally brings is dps which isn't astronomically high like some of you exaggerate...
Like I mentioned before MNKs and NINs have no issue keeping up with a SAM and BLM/RDM has absolutely out dps'ed SAMs plenty of times....I just don't understand this argument I always see the numbers and guess who always beats me a BLM and occasionally a MNK
And yes some of the other classes need a buff some of them are just not up to par currently
It would be great if I could see a post criticizing criticism of SAM that isn't from a 70 SAM whining about how their class is going to be nerfed to the ground, followed by some random anecdote of "but SAM doesn't really outdamage that much and I get beaten sometimes," and it's like yes, every gets their DPS beaten. That's what happens when you run into players that are better than you. Please stop stating the obvious. It has nothing to do with class balance. If someone plays a top tier character in a fighting game and loses a lot and/or loses period, it does not magically change that character's tier.Well with all the crying I can see SAM being the new 3.0 MNK, being useless and over looked for every kind of raid....this will make this class go to the bottom of the list because all it literally brings is dps which isn't astronomically high like some of you exaggerate...
Like I mentioned before MNKs and NINs have no issue keeping up with a SAM and BLM/RDM has absolutely out dps'ed SAMs plenty of times....I just don't understand this argument I always see the numbers and guess who always beats me a BLM and occasionally a MNK
And yes some of the other classes need a buff some of them are just not up to par currently
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