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  1. #11
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Galvuu View Post
    This is a game of numbers and probability
    I don't disagree, mind you. But I strongly believe that the dev team should make different jobs shine based on the different encounters. For instance, design a savage turn so that blm isn't forced to move too much and/or magic damage is needed to deal with some mechanic. Design the next turn including something akin to the tether in T8 that can be easily managed by brd/mch thanks to their mobility and constant uptime and so on and so forth. The main problem with creator savage was, in my opinion, a very poor and lazy encounter design. This is why mch/brd/nin/drg was the optimal composition, no other reason really.
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    Last edited by Lastelli; 07-03-2017 at 05:02 AM.