Difficulty is not always an objective concept. Some people might find BLM easy because they're accustomed to casters. Some people might find MNK braindead because they understand it's flow.
Also. People choose to acknowledge the more difficult notions and complexities within the BLM rotation, probably because it's more readily apparent. People choose to ignore the complex notions with SAM, probably because the community at large knows so little about them. As a subjective statement, MNK is hard to pick up, easy to maximize once learned. SAM is easy to pick up, but extremely taxing to maximize with.
Even just on the surface level. What happens when you lose a buff as MNK? Since you have branching combos, you just choose the buff you need to reapply and you're set. On SAM, you have to actively think about which Sen you have active. If you lost your speed buff, which is a part of your Flower Sen combo, but you already have the Flower Sen active, how will you avoid overlapping the Flower Sen with your buff combo? Do you complete it and waste a Sen? Or do you use Hagakure early, and waste the potential 40 Kenki from not finishing your other 2 combos? Or do you want to use your one Sen to reapply your DoT element early instead? Or maybe you want to finish activating all 3 Sen without your buff, and then Hagakure to keep your GCD rolling. Or maybe you want to finish all 3 combos without your buff, and then Midare because there's a mechanic? That's just one aspect of SAM, and it's immediately more difficult concepts than MNK has in their rotation.
As far as nerfs and buffs go... It's all within the aftermath of either, and the mindset that goes behind either action.
Buffing a Job results in restoring the current players' faith in the Job they love. It results in bringing more people to the Job. It is an indirect admission that the Job is underperforming, or otherwise unappealing, and that they want to make them more appealing.
Nerfing a Job results in almost nothing positive. You're almost always taking away one of potentially multiple 'fun', 'exciting' or 'unique' aspects of the Job (in quotes for a reason). You're taking a Job that people may have enjoyed, and lessened their enjoyment with it, unless it's a nerf that brings them up in other ways. It's almost specifically a means of making the Job less appealing, in efforts to make others... more appealing by comparison? It will result in people dropping the Job, even if it's a 'fair' nerf, because nobody wants to perform the same, but be rewarded less for it. If you nerf something, it just creates reasons to buff it in the future. 9 times out of 10, nerfing is the wrong decision.
It's not surprising they'd rather buff things. And even then, it becomes an argument of what's more important to the community. Performing at or slightly above the expected standard, and having their Job feel like it's fun, with an exciting playstyle? Or performing similar amounts of DPS as another Job, even though it's a part of said Job's identity as opposed to their own Job's identity?
Right now, at least in this thread, people are far too concerned with SAM's identity, as if it's competing with their own Job's identity. Spoilers- It's not, unless you're maybe a DRG, MNK, or BLM. And at least 1, if not 2 of those (hint: not DRG) are competing just fine.


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