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  1. #11
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by HoLoFoNo View Post
    (case in point 2.4 NIN which was top dps but still had trick attack. Their justification was the NIN was hardest to play due to mudras but it was infact extremely easy to play with the lack of positionals and it had a straightforward rotation.)
    I believe it wasn't only about difficulty only, but about the kind of lags the mudra naturally had (but maybe I'm wrong) Which was really hard and a pain to play in Europe as the servers we were playing on were still in America and not in Europe unlike now, which helped to fix a bit that problem.

    About what's hard or easy to play, it's kind of a poor argument done overall on this game (I'm actually not targetting you, but you just remind me of that topic) as yes, everything is pretty easy overall compared to a lot of games made to be hard ("osu!" ( https://www.youtube.com/watch?v=VsYLIg67pYo where you can't complain about missclick of any kind nor rythm problem or coordination ones) / "Path of Exile" Hardcore mode (die once and you lose months of playing (so you have to know well what you do) / the shoot'em up games (those in 2D with little planes shooting tons of bullets per second and where you have to dodge tons of bullet per second like here : https://www.youtube.com/watch?v=ZHqN_fH2S7k) and of course tons of other games. Then yes, I believe we can all say everything is pretty easy and when you play a lot of those games where you need to be very reactive, having a game with a GCD of 2.5sec and dodging big aoe in red is reaaaally easy anyway. FFXIV is not a game made to be hard anyway.

    I'm not saying everything is easy, but I would like to underline that nothing can be really said to be "hard". This is even why some bad tanks complain about "the dps get aggro on Sastasha, I will let him die" because the game is so easy that we have to create unexistent objectives like "the way we are supposed to do the dungeon" as anyway the dungeon will be succeed, and quickly anyway.

    To me it's more about exploring a world, getting a nice story to live, meet people, talking, sharing advice and experiences, doing dumb things, doing the content to play together, or to challenge ourselves a bit, but never too seriously as anyway the game don't really allow us to challenge ourselves in a very serious way as it's not made for this.
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    Last edited by Fannah; 06-30-2017 at 07:51 AM.