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  1. #1
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kacho_Nacho View Post
    Off topic but related: This thread is an excellent argument why parsers would be bad for this game. Even when they are disallowed, people are throwing numbers around, will little context, in order to get a perceived overpowered job nerfed. Guys, don't you think Square Enix has a lot more data than we could ever compile about the performance of samurai versus the other damage dealers? Let them tweak the numbers. Our part in this is to let them know we believe there is too big a gap between the damage dealing jobs.
    I hate when people say this. Y'know a little story called 2.0 WAR, 2.4 NIN and 3.0 MCH?

    When it comes to having information about the capability of their classes, this development team isn't on the best side. They really need something like a public test realm because of course they can't balance shit perfectly all the time, they are only human. However this doesn't mean they cannot be wrong about things. It is even worse because in all of these cases they still thought they were right even after hearing the complaints and then proceeded to make changes to the classes. I've said this before (I think it was in this thread) but you can't forget that the development team consists of internal people who judge themselves by their intentions and therefore it is much harder for them to see if something isn't working as intended or in a way that the players are happy with.

    They honestly need public play testing because it really isn't fun for the people who have their class cocked up. They typically do a good job addressing the issues (apart from 3.4 AST) so I don't think they are incompetent. It is just the fact that just because they have 'data' about the supposed abilities of the classes doesn't mean it is reflective of the actual ability and usage of the classes (case in point 2.4 NIN which was top dps but still had trick attack. Their justification was the NIN was hardest to play due to mudras but it was infact extremely easy to play with the lack of positionals and it had a straightforward rotation.)
    (9)

  2. #2
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by HoLoFoNo View Post
    (case in point 2.4 NIN which was top dps but still had trick attack. Their justification was the NIN was hardest to play due to mudras but it was infact extremely easy to play with the lack of positionals and it had a straightforward rotation.)
    I believe it wasn't only about difficulty only, but about the kind of lags the mudra naturally had (but maybe I'm wrong) Which was really hard and a pain to play in Europe as the servers we were playing on were still in America and not in Europe unlike now, which helped to fix a bit that problem.

    About what's hard or easy to play, it's kind of a poor argument done overall on this game (I'm actually not targetting you, but you just remind me of that topic) as yes, everything is pretty easy overall compared to a lot of games made to be hard ("osu!" ( https://www.youtube.com/watch?v=VsYLIg67pYo where you can't complain about missclick of any kind nor rythm problem or coordination ones) / "Path of Exile" Hardcore mode (die once and you lose months of playing (so you have to know well what you do) / the shoot'em up games (those in 2D with little planes shooting tons of bullets per second and where you have to dodge tons of bullet per second like here : https://www.youtube.com/watch?v=ZHqN_fH2S7k) and of course tons of other games. Then yes, I believe we can all say everything is pretty easy and when you play a lot of those games where you need to be very reactive, having a game with a GCD of 2.5sec and dodging big aoe in red is reaaaally easy anyway. FFXIV is not a game made to be hard anyway.

    I'm not saying everything is easy, but I would like to underline that nothing can be really said to be "hard". This is even why some bad tanks complain about "the dps get aggro on Sastasha, I will let him die" because the game is so easy that we have to create unexistent objectives like "the way we are supposed to do the dungeon" as anyway the dungeon will be succeed, and quickly anyway.

    To me it's more about exploring a world, getting a nice story to live, meet people, talking, sharing advice and experiences, doing dumb things, doing the content to play together, or to challenge ourselves a bit, but never too seriously as anyway the game don't really allow us to challenge ourselves in a very serious way as it's not made for this.
    (0)
    Last edited by Fannah; 06-30-2017 at 07:51 AM.