The amount of hyperbole in this thread is absolutely staggering.
A class is "trash tier" if they do 2% less dps?
/facepalm
The amount of hyperbole in this thread is absolutely staggering.
A class is "trash tier" if they do 2% less dps?
/facepalm


Welcome to an MMO forum where if your class isn't topping the charts AND bringing the most utility to the group, it's trash. People see the charts and they don't want to just be useful to the group, they want to win against everyone else. Egos are strong in the gaming community. Unfortunately, it's much easier to judge performance based on numbers than abstract things like utility. It's why "support" classes aren't as popular as they could be.
WoW was the same way. Looking at numbers in Legion and with the exception of a couple extreme cases on the ends of the spectrum (like when Hunters were just bad), the top and bottom DPS was within 5% of each other. Yet, people complained it wasn't enough, despite the fact that it could all easily clear content and that it's incredibly difficult to balance like 20+ DPS jobs perfectly.

It is more the balance behind it. Take MCH/BRD and DRG/NIN. Out of those 2 sets, DRG/MCH do less DPS but also have less utility. Not being at the top if fine if you bring candy for the rest of the raid, but if you don't bring that and are easily replaced...
Sure, fights will change but we're already seeing problems with just dummies and fights with 20s downtime. DRG is a prime example: on a dummy it is... "ok", but in a fight with any downtime we get hosed out of our eyes. Compared to NIN, they can pop huton and move along like nothing happened.But we can't let the mindset of "bigger numbers means a better class" cloud our vision, especially when it's data collected from test dummies.
Overall, yes SAM is ridiculously powerful right now, as is RDM too honestly (though is anyone shocked the 2 new classes which killed DPS queues are extremely powerful?)
Last edited by Frowny; 07-01-2017 at 12:31 AM.
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