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  1. #11
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by EbonySeraphim View Post
    I think you kind of just suggested "ignorance is bliss" and "let those with all the power do what's best for us." I think Square is quite capable but they aren't impervious to making balance mistakes just like Blizzard didn't make Starcraft II perfectly balanced on release despite having craptons of data (running full on tournaments before full release). *snippety snip*
    Well, it's actually more like "quit jumping to conclusions based on hearsay and letting those erroneous conclusions get in the way of your enjoyment of the game" and "we have no means of seeing all the data SE in accumulating. They are in a better position to make decisions than us."

    Anyhow, it's possible things need tweaked. I don't want to see the pitchfork and torches mob dumping on the players of samurai nor do I want to see players get into this meta headset and start trying to exclude jobs like machinists and dragoon from raiding.

    The balance doesn't matter for in the majority of the game. If a party isn't in the cutting edge of raiding, it doesn't matter who you bring to deal damage.

    That's all I'm saying.

    You do realize that there is no way for us,to let them know about damage gaps between jobs without parses right? Parsers already exist and tons of people use them.
    But, people aren't supposed to be using parsers. SE has already made that clear.

    In addition, parsers are notoriously prone to misinterpretation. Players cherrypick information that supports their arguments all the time in WoW. This is what SE is trying to avoid.

    This thread was originally a troll's attempt to stir things up and get people thinking samurai should be nerfed. We don't have the information to make that call nor should we ever have that level of information.

    We are not the game designers. We are the players. This isn't game play by democracy or mob rule.

    SE make those calls. They decide what is balanced and what is not. Our part in this, is to play the game and offer our observations and criticisms. They receive our input then decide what to do from there.
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    Last edited by Kacho_Nacho; 06-30-2017 at 04:44 AM.