Quote Originally Posted by Kacho_Nacho View Post
This thread is an excellent argument why parsers would be bad for this game.
I think you kind of just suggested "ignorance is bliss" and "let those with all the power do what's best for us." I think Square is quite capable but they aren't impervious to making balance mistakes just like Blizzard didn't make Starcraft II perfectly balanced on release despite having craptons of data (running full on tournaments before full release). Also, though the tone of this thread is contentious, I don't see many people suggesting SAM should be nerfed necessarily. Rather that the other melee DPS jobs(DRG and MNKs really) have it tough with skills that are far more lackluster to use (requiring either luck, or raid-like coordination with another player) just to potentially catch up to the DPS advantage gained by simply playing SAM.

Does having a physical DPS heavy composition + 5% damage with a Monk allow the extra Forbidden Chakra's every 90 seconds catch up to what SAM offers or does it pass it? I''d say considering it's a more restrictive party composition, it should do noticeably more than simply having a SAM. The 10% damage increase and 5% to one other player from Dragon sight should be more beneficial than replacing the DRG with a SAM considering how restrictive and limited it is to use in the first place. DRG still has Battle Litany for that boost too, but Mantra is quite irrelevant if the healers can keep folks alive regardless of it. Let SAM be personal DPS king, but let higher effort + coordination yield better results by at least a noticeable margin.