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  1. #191
    Player
    Kaiden019's Avatar
    Join Date
    Dec 2015
    Posts
    50
    Character
    Astrid Wolfshowl
    World
    Gilgamesh
    Main Class
    Ninja Lv 67
    Why would they nerf SAM? It's doing exactly what the job was meant to do. Bring lots of damage. Their DPS isn't even that much higher than the other top DPS jobs. If you bring their damage down to where it is comparable to other classes, it loses all purpose as a job.
    (0)

  2. #192
    Player
    Crewman's Avatar
    Join Date
    Jun 2012
    Posts
    45
    Character
    Feign Azurel
    World
    Diabolos
    Main Class
    Dragoon Lv 61
    ^ Agreed, balancing SAM would likely require some skill changes because they won't have anything to offer otherwise. I've said it numerous times but I think the argument is the logic SE used for the job was rather bad. The biggest point being if SAM puts out the most DPS, then that's all people will play for savage. I'd call it debatable because SAM has to constantly DPS and not die to keep that higher DPS number, but a lot of people do not consider anything beyond the pure numbers.
    (0)

  3. #193
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaiden019 View Post
    Why would they nerf SAM? It's doing exactly what the job was meant to do. Bring lots of damage. Their DPS isn't even that much higher than the other top DPS jobs. If you bring their damage down to where it is comparable to other classes, it loses all purpose as a job.
    The problem is, even with utility, jobs like Monk can't keep up at all with the extra damage a SAM brings.
    Monk does less than a ninja now, and on top of that their utility is severely limiting and RNG based. I could see if the difference is numbers was made up in utility, but it's not.
    (2)

  4. #194
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Kaiden019 View Post
    Why would they nerf SAM? It's doing exactly what the job was meant to do. Bring lots of damage. Their DPS isn't even that much higher than the other top DPS jobs. If you bring their damage down to where it is comparable to other classes, it loses all purpose as a job.
    Isn't even that much higher? With or without all the buffs it's getting? It's 600-500 higher than the 2nd placed, unless Blm. And 1000-1200 more than the low Dps.

    Mnk was not that much higher, by 100-150 max more in 3.x.
    (0)

  5. #195
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    The problem is, even with utility, jobs like Monk can't keep up at all with the extra damage a SAM brings.
    Monk does less than a ninja now, and on top of that their utility is severely limiting and RNG based. I could see if the difference is numbers was made up in utility, but it's not.
    Then the issue is monk's low dps, not sam's dps.
    (0)

  6. #196
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    The problem is, even with utility, jobs like Monk can't keep up at all with the extra damage a SAM brings.
    Monk does less than a ninja now, and on top of that their utility is severely limiting and RNG based. I could see if the difference is numbers was made up in utility, but it's not.
    If you want to make comparisons, you need to compare percentages. A dragoon can pull 4100 dps vs samurai at 4600, both having good crits on those. that's a 500 dps difference, which means sam is 12% above which is not that high. The gap closes with ninja and monk and is even closer with a blm.

    If you put things this way, you realize that's Sam's numbers aren't that high, and any nerf would kill it's whole purpose in a raiding comp.
    (0)

  7. #197
    Player
    Kaiden019's Avatar
    Join Date
    Dec 2015
    Posts
    50
    Character
    Astrid Wolfshowl
    World
    Gilgamesh
    Main Class
    Ninja Lv 67
    Quote Originally Posted by Shiroe View Post
    Isn't even that much higher? With or without all the buffs it's getting? It's 600-500 higher than the 2nd placed, unless Blm. And 1000-1200 more than the low Dps.

    Mnk was not that much higher, by 100-150 max more in 3.x.
    Most of their damage comes for sustain so they will suffer harder than other jobs in fights that have phases where you can't damage the boss.
    (0)

  8. #198
    Player
    Kaiden019's Avatar
    Join Date
    Dec 2015
    Posts
    50
    Character
    Astrid Wolfshowl
    World
    Gilgamesh
    Main Class
    Ninja Lv 67
    Quote Originally Posted by Exiled_Tonberry View Post
    The problem is, even with utility, jobs like Monk can't keep up at all with the extra damage a SAM brings.
    Monk does less than a ninja now, and on top of that their utility is severely limiting and RNG based. I could see if the difference is numbers was made up in utility, but it's not.
    That's the point. no job should be doing as much damage as SAM. If a job can do equal damage as SAM then you have absolutely no reason to bring a SAM in your party.
    (1)

  9. #199
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shiroe View Post
    Isn't even that much higher? With or without all the buffs it's getting? It's 600-500 higher than the 2nd placed, unless Blm. And 1000-1200 more than the low Dps.

    Mnk was not that much higher, by 100-150 max more in 3.x.
    Mnk was excluded because it was only 100 - 150 dps more than Drg. That dos difference was eclipsed by the utility drg/Nin brought to the raid.
    People use this comparison when it didn't work for mnk and want to put Sam in the same predicament.

    Sam/Blm are you physical/magical heavy hitters. If they need Sams, then they better need Blms to compensate. I don't think either class needs to be nerfed.
    (0)

  10. #200
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Off topic but related: This thread is an excellent argument why parsers would be bad for this game. Even when they are disallowed, people are throwing numbers around, will little context, in order to get a perceived overpowered job nerfed. Guys, don't you think Square Enix has a lot more data than we could ever compile about the performance of samurai versus the other damage dealers? Let them tweak the numbers. Our part in this is to let them know we believe there is too big a gap between the damage dealing jobs.
    (0)

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