Quote Originally Posted by Nominous View Post
It makes it easier to fit within a comp, but the moment you die, you've forfeited all tangible utility you've offered to the party, since your DPS will be that of any other competing Job, MINUS their buffs. You depend on yourself, and yourself alone to bring out the utility in the Job.
Progressing in savage level content with entry level gear means you will not be afforded with the luxury of anyone dying due to hard enrage timers. so the arguement of "dying" does not apply to groups that are min/maxing. i've said it before and i'll say it again. damage on it's own can not be a reason to bring a class or raids will end up stacking that class and foregoing classes that sacrifice damage for utility.