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  1. #1
    Player
    Rheumasalbe's Avatar
    Join Date
    Sep 2014
    Posts
    12
    Character
    Ta'ket Feles
    World
    Lich
    Main Class
    Monk Lv 70
    Overall, I would say good points have been brought forth by both sides. Me personally, I am leaning towards "let's wait and see" for now after the points made since we don't have the "full" expansion pack yet (i.e. 24 man raid etc.).

    One thing I want to say though is that people say "Monk has raid utility" which I, as a Monk main, want to sort of debunk. Sure, we have brotherhood, but it's only 5% of physical damage, meaning that how much utility it brings heavily relies on party comp (though with the current trend of SAM mains exploding, it's almost guaranteed that you have another melee with you in random groups at all times in 8-man groups).

    Monk synergy however is a lot better due to the Deep Meditation crit trait (50% chance that a weapon skill crit will stack one Chakra): give us DRG's and BRD/MCH's crit buffs in addition to our own, it sounds pretty friggin great. However, this synergy is mostly one-sided, since it's only other classes giving us bonus dps, just like Brotherhood is just a trade-off ("I give you damage, you give me Chakras").

    Don't get me wrong, I am not complaining about Monk (besides Tackle Mastery and Tornadokick, which are enigmas). My point is that people shouldn't say Monk has good utility now, because it's not universal like DRG or NIN.

    Also, it has hardly ever been said before, but with the introduction of role actions, most survival or CC skills are pulled from the same pool. Monk only has one useful CC (the Tackle) since One Ilm Punch is garbage (bc it's right in the middle of your combo and thus rarely ready when you want it to be without losing a lot of DPS); and we don't have a self-heal that other melees don't (Bloodbath and Second Wind). So the only aspect where Monk excel when it comes to self-preservation is the defensive stance, which only they have. But my point still stands that SAM is the glass cannon people make it out to be. It probably eats less damage than casters, and has almost the same self-preservation skills as other melees. And since it's not as heavily reliant on positionals as others, especially Monks and I guess DRG maybe, they have higher choice in mobility.

    Not saying that SAM should be nerfed or anything. As I said, I'm gonna wait and see. But still, don't make SAM out to be a glass cannon when it is really not. And don't say Monk has as much utility as other melees, because it is not so. Mantra is cool and all and may save some lives, but compared to other classes (and melees besides SAM), it's not a point to brag about.

    EDIT: I just realized that SAM gains a(nother) self-heal at lv 58. I'm not gonna say that it's a useful skill or not since my SAM is lv 57, so I am not knowledgeable about it at all. Point is: SAM is self-contained, yes. Glass cannon? Not so much.
    (1)
    Last edited by Rheumasalbe; 06-27-2017 at 06:05 PM.