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  1. #1
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Shurrikhan View Post
    I'd argue that, if fights were permitted greater complexity, there's actually a lot that DPS could do with a faintly off-tank-ish toolkit, which I actually think both Monk and Samurai would make good candidates for, just as there might be for further mob positioning control (looking at the currently useless Earth Tackle, Blank, FA), kiting, or buff stripping (previously of One-Ilm Punch).
    We'll have to see. Though, in the grand scheme of things, I really don't think balancing fights to enable use of niche Jobs or tools is much better. I mean, they did that to specifically cater to DRK, and that was... not exactly fair, even if it was to encourage people to play the new Job.

    In any case, SAM doesn't even have a CC option outside of cross role, so it's as bare bones as it gets and still wouldn't compete in the same sense that MNK might find use. Unfortunately, unless they plan on drastically changing one of their abilities, literally all SAM has is damage. It's unique in possibly one of the worst ways, because this has never found footing in XIV. DRG was considered the 'pure' DPS that offered nothing in 2.0, and was relatively unpopular (for other reasons as well). MNK was considered the 'pure' DPS that offered nothing in 3.0. SAM is the first example of how a Job like that might actually be executed, but with outcry against it, it'll just go the same route as all the DPS before it, which is getting some form of party buff in a future expansion. It happened to DRG because of 'pure damage' not being enough. It happened to MNK because 'pure damage' wasn't enough. And with the way people want SAM nerfed, or people competing with it, it'll happen the exact. Same. Way.

    It's inevitable, and it's super lame, but it's what we'll have to deal with.
    (0)
    Last edited by Nominous; 06-25-2017 at 02:44 PM.

  2. #2
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Nominous View Post
    DRG was considered the 'pure' DPS that offered nothing in 2.0, and was relatively unpopular (for other reasons as well).
    Except 2.0 DRG was the weakest dps in 2.0 and when 2.4 came out it was much clearer to see since it was much weaker than the other 2 melee while taking more magic damage and having no utility. Until 2.45 DRG was a massive screw up.

    Its proof the the development team don't always know what they are doing and that's why the feedback is important. The consensus of at least 1000 people (despite how ill informed they can be) is still most likely more correct than that of a development team who judge themselves by their intentions.

    Yoshida will say stuff like 'the class is fine, git gud' only to find that the job was subsequently buffed. Samurai probably wont get nerfed, but the 3 melee dps do need a buff or we will be looking at a magic based meta this tier. Samurai is fine but the issue comes from the relative dps. Most people are comparing them to the other 3 melee which is where the issue comes in. Especially DRGs, the gap is quite large and even though the 'meta' favours synergy, not a lot of people want to be the support and want to be the 'main character' dps.
    (1)

  3. #3
    Player

    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    262
    Quote Originally Posted by HoLoFoNo View Post
    Its proof the the development team don't always know what they are doing and that's why the feedback is important. The consensus of at least 1000 people (despite how ill informed they can be) is still most likely more correct than that of a development team who judge themselves by their intentions.
    My kingdom for a public test realm where we could try this stuff out and give our own feedback as opposed to "screw you, play our way, get better."
    (0)

  4. #4
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Clawbriar View Post
    My kingdom for a public test realm where we could try this stuff out and give our own feedback as opposed to "screw you, play our way, get better."
    Followed by:
    Patch notes - We buffed the hell out of this class we said was good.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nominous View Post
    We'll have to see. Though, in the grand scheme of things, I really don't think balancing fights to enable use of niche Jobs or tools is much better. I mean, they did that to specifically cater to DRK, and that was... not exactly fair, even if it was to encourage people to play the new Job.

    In any case, SAM doesn't even have a CC option outside of cross role, so it's as bare bones as it gets and still wouldn't compete in the same sense that MNK might find use. Unfortunately, unless they plan on drastically changing one of their abilities, literally all SAM has is damage.
    DRK was only catered to by hybrid fights, though. What it gained in reliable defensives versus magic it lost in RNG defensives and counteroffensives, and vice versa.

    Just to take a spitball example, though, imagine if Third Eye was actually significant, albeit at Kenki cost.

    Third Eye: guarantees that you will parry all incoming physical damage, to a maximum absorption of 15% of the Samurai's max HP. While active, the Samurai can use Hissatsu: Gyoten to dash to an ally and duplicate the effect to them while within 5 yalms (effect cap pool shared), or Hissatsu: Shinten to reduce the physical damage an enemy deals (again, to a shared effect cap pool).

    Its primary use would probably be added extraction mobility, but it'd leave additional options open, with no tremendous change to the job's gameplay.
    (0)

  6. #6
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Just to take a spitball example, though, imagine if Third Eye was actually significant, albeit at Kenki cost.
    If only they had as creative minds as to do something like that. But they really don't. I want to believe, but... I don't know if I can, when I see how they approach things sometimes.
    (1)