Quote Originally Posted by Nominous View Post
This is such a simple situation, I'm not understanding how blind people are to why SAM is balanced the way it is.

So. Let's say they brought everyone closer to Samurai damage. Let's say SAM does... at BEST, 10% more damage than the next best Job. Why bring SAM for 10% more damage, when you could have Battle Litany for the WHOLE PARTY, and Dragon Sight? Why bring SAM when you could have Trick Attack FOR THE WHOLE PARTY? Why bring SAM when you could have Brotherhood and Mantra FOR THE WHOLE PARTY?
Not taking sides here, but just to throw out a metric:

For sake of simple example, lets say that with everything perfectly balanced, each DPS contributes 18% of the raid's DPS, each healer 6%, the OT 12% and the MT 10%. Trick Attack, with used perfect uptime, would produce an additional 1.67% raid DPS. However, so would any of those DPS dealing just 9.28% more personal DPS. That's on average, though, of course. Should a disproportionate (above average) amount of damage fall within the Trick Attack window, as it should, that amount increases, possibly to the range of 11% or so. Of course, to a smaller extent, the same can then be said of raid contribution from an AST when given a 9-11% more efficient Enhanced/Extended Balance/Arrow target.

Yes, SAM should be significantly stronger. The question is should it really *just* be about personal DPS, which would curtail the chance of balance in any serious lower-man content, should that ever be a possibility, and ultimately makes some aspects of raiding with a SAM less interesting ("Who wants Balance/Arrow?! Oh wait, you're not the SAM...").