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  1. #1
    Player
    BelraugFire's Avatar
    Join Date
    Oct 2016
    Posts
    20
    Character
    Belraug Fire
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    See now you are assuming my what my point is, im comparing sam damage to drg or mnk. Mnk has no utility either and had high damage but that didnt keep other classes from keeping up with it. So your argument is flawed there. I can compare Sam rotation to a War because it literally takes 3 rotations on a sam to get your finisher, it takes a war 8 rotations. Guess what that makes it easy. I dont take you serious. you need to calm down and listen, At the very least all other classes should get a potency buff so that they are viable compared to a sam.
    (3)
    Last edited by BelraugFire; 06-24-2017 at 12:52 PM.

  2. #2
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    487
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BelraugFire View Post
    At the very least all other classes should get a potency buff so that they are viable compared to a sam.
    Looks like someone doesn't understand balance between DPS and Utility. I'm not going to list Role Actions since they're not exclusive to any one Job.

    MNK has Mantra for 20% increased healing and Brotherhood for increased physical damage.

    DRG has Piercing resist down, which benefits DRG/BRD/MCH, Battle Litany for group crit rate, and Dragon Sight for minor DPS buff for DRG+another person.

    NIN has 10% increased damage on a target every 60 seconds along with party-targeted aggro management tools.

    SAM has ZERO group utility that isn't provided by another Job. None. Nothing. That's because their high damage IS the utility! They make up for their Utility deficit by being a DPS powerhouse at the expense of not increasing raid DPS.

    If you're not convinced I'll be glad to list the utilities BRD/MCH/SMN/RDM have.

    I won't bother touching your comment about SAM being as easy as WAR. It's Apples and Oranges when it comes to comparing DPS and Tank rotations. Just because you read up on rotations and saw them doesn't make them easy to execute right away.
    (21)
    Last edited by magnanimousCynic; 07-01-2017 at 06:24 PM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  3. #3
    Player
    BelraugFire's Avatar
    Join Date
    Oct 2016
    Posts
    20
    Character
    Belraug Fire
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    They have a slashing debuff which helps nin, drk, pld, and war.
    (3)
    Last edited by BelraugFire; 06-24-2017 at 01:35 PM.

  4. #4
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    487
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BelraugFire View Post
    They have a slashing debuff which helps nin.
    A slashing debuff that NIN naturally applies in the 4.0 rotation with 0 DPS loss. Remember, I said EXCLUSIVE to SAM. WAR/NIN/SAM all apply slashing resist down in their main rotations.

    Try again.
    (20)
    Last edited by magnanimousCynic; 06-24-2017 at 01:40 PM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  5. #5
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by BelraugFire View Post
    See now you are assuming my what my point is, im comparing sam damage to drg or mnk. Mnk has no utility either and had high damage but that didnt keep other classes from keeping up with it. So your argument is flawed there. I can compare Sam rotation to a War because it literally takes 3 rotations on a sam to get your finisher, it takes a war 8 rotations. Guess what that makes it easy. I dont take you serious. you need to calm down and listen, At the very least all other classes should get a potency buff so that they are viable compared to a sam.
    Thanks for once again, proving my point that you have no idea how samurai plays. Samurai's rotation is a lot more in-depth than doing your 3 rotations and using your finisher. Kenki management? Making sure you have enough to kaiten every Midare and Higanbana?Making sure you're not overlapping sens by doing iajutsus's mid-combo? Optimal useage of Meikyo Shisui and Hagakure? Knowing when and when not to use Shinten and making sure you have kenki for Guren when it comes off cooldown? Sure buddy, "plays just like a warrior". If you are going to continue making claims about "what you've seen" which is nothing but conjecture, then don't be surprised when people who actually have the experience and knowledge of how the job functions call you out for bad information.
    (19)

  6. #6
    Player
    BelraugFire's Avatar
    Join Date
    Oct 2016
    Posts
    20
    Character
    Belraug Fire
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    So what you mean to say is that the sam rotation is just as long as wars, gotcha. The fact you keep insisting that no one else as has to worry about when to pop certain cool-downs is baffling. So when a drg has to worry about a jump skill getting them killed in a aoe, thats not the same, or when a nin has nail a mantra to keep their damage up while dodging, thats not the same either? You make it sound like a sam is played in a completely different manner from anything else. Guess what its not. Your argument is invalid, calmed down.
    (2)

  7. #7
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    487
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BelraugFire View Post
    The fact you keep insisting that no one else as has to worry about when to pop certain cool-downs is baffling.
    Who said this?

    Quote Originally Posted by BelraugFire View Post
    So when a drg has to worry about a jump skill getting them killed in a aoe, thats not the same
    Yes, killing yourself due to using a skill wrong is not the same as having to manage cooldowns.

    Quote Originally Posted by BelraugFire View Post
    when a nin has nail a mantra to keep their damage up while dodging, thats not the same either?
    I assume you mean Mudras, not Mantra, but you do know NIN can execute their mudras while moving, right?

    Quote Originally Posted by BelraugFire View Post
    You make it sound like a sam is played in a completely different manner from anything else. Guess what its not.
    It's almost like it is.

    Does SAM play like SMN? MCH? MNK?

    SAM plays like SAM.

    Quote Originally Posted by BelraugFire View Post
    Your argument is invalid, calmed down.
    Usually said by people when their argument is lacking.
    (8)
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  8. #8
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by BelraugFire View Post
    So what you mean to say is that the sam rotation is just as long as wars, gotcha. The fact you keep insisting that no one else as has to worry about when to pop certain cool-downs is baffling. So when a drg has to worry about a jump skill getting them killed in a aoe, thats not the same, or when a nin has nail a mantra to keep their damage up while dodging, thats not the same either? You make it sound like a sam is played in a completely different manner from anything else. Guess what its not. Your argument is invalid, calmed down.
    I never mentioned anywhere anything about other jobs not having to worry about managing cooldowns or when and when not to use abilities. You made a baseless claim based on not experience or knowledge, but conjecture that samurai dps has a easy rotation, is op and needs to be nerfed and then went on to further prove that you have no idea how a samurai plays by making the claim that their entire rotation is similiar to warrior and that all they have to do is 3 combos and their finisher, which is wrong. Also, telling people that their arguments are invalid isn't doing anything to help your case when all the information you are giving is incorrect. You have zero experience playing the job which is completely obvious from everything you've said in this thread and you were called out on it and proven wrong by people who play and have experience with the job.
    (7)