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  1. #11
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Yeah. I don't think you're wrong. It's just boring if that's gonna be how we approach stuff from now on. Like, 3 of 4 melee have the reduced GCD buff that barely work any differently. 3 of 4 melee have a damage up buff that works the same on each. All melee have a debuff, to varying degrees of usefulness. 3 of 4 melee have DoT elements that work the same way. 3 of the 4 melee have raidwide buffs.

    I just wish there were more variety, and I feel that SAM is a step towards that in a lot of regards. A melee with a cast bar. A Job in the game without utility. A Job in the game with a resource meter that means real choice in what oGCD you use, and when, as opposed to just keeping everything on cooldown at all times. It's fresh. If I were given the choice to have utility, and have SAM be locked as meta until the game dies because of it, I'd turn it down. I'd rather it be different than conform to the norm.
    (2)
    Last edited by Nominous; 07-13-2017 at 02:33 AM.