Quote Originally Posted by Nominous View Post
We'll have to see. Though, in the grand scheme of things, I really don't think balancing fights to enable use of niche Jobs or tools is much better. I mean, they did that to specifically cater to DRK, and that was... not exactly fair, even if it was to encourage people to play the new Job.

In any case, SAM doesn't even have a CC option outside of cross role, so it's as bare bones as it gets and still wouldn't compete in the same sense that MNK might find use. Unfortunately, unless they plan on drastically changing one of their abilities, literally all SAM has is damage.
DRK was only catered to by hybrid fights, though. What it gained in reliable defensives versus magic it lost in RNG defensives and counteroffensives, and vice versa.

Just to take a spitball example, though, imagine if Third Eye was actually significant, albeit at Kenki cost.

Third Eye: guarantees that you will parry all incoming physical damage, to a maximum absorption of 15% of the Samurai's max HP. While active, the Samurai can use Hissatsu: Gyoten to dash to an ally and duplicate the effect to them while within 5 yalms (effect cap pool shared), or Hissatsu: Shinten to reduce the physical damage an enemy deals (again, to a shared effect cap pool).

Its primary use would probably be added extraction mobility, but it'd leave additional options open, with no tremendous change to the job's gameplay.