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  1. #661
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Morzy View Post
    So basically what you're saying is SAM utterly replaced Monk. Sadly.
    Not really, I said say amo hat all the jobs that Mnk and Sam compete for a raid spot.
    (0)

  2. #662
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    don't forget melee have "auto attacks" too, when moving around / near a boss (auto attacks make up 1/3 of their whole damage),

    while casters/blm only do damage if they actually "shoot" at the boss (ofc dots is something else, which why smn should shine in heavy movement fights, but there the rdm is over- shining too)
    (2)

  3. #663
    Player
    Blacktestament7's Avatar
    Join Date
    Sep 2015
    Posts
    69
    Character
    Astrea Blackthorne
    World
    Siren
    Main Class
    Monk Lv 70
    For me, ranged beating melee in damage shouldn't happen . . . were this SWTOR. Star Wars the Old Republic has heavily skewed AoE and mark damage specifically made to damage in melee range. It was extremely rare to see the opposite. That game was heavily imbalanced specifically because having ranged made more sense in the long run. They did more damage and had to deal with mechanics alot less. FFXIV is considerably different. Melee and Ranged deal with an equal amount of movement and mechanics. There are even AoEs made to only hit out of melee range. I'll admit time on target and all that still affects melee but normally the mechanics don't completely destroy on a melee's damage because of that (except Monk).
    (2)

  4. #664
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Morzy View Post
    So basically what you're saying is SAM utterly replaced Monk. Sadly.
    Right now SAM replaces MNK unless MNK replaces Bard because the other two slots will almost always be RDM and NIN.

    The sad truth of things.
    (0)

  5. #665
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    there should be a "2nd" parallel meta with casters in it..., not only a melee/physical meta..

    still don't see, why it favours melee and physical dps

    even if blm are easy to use on easy/casual content and too many might flock over to it like in 2.0, the balancing and value of jobs is worse than ever, and the announcements on the last live letter, seem to barely adresse them.. (atleast the tanks seem to be getting attention/ balanced)
    (1)

  6. #666
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    and it was an idiotic choice for embolden to only buff physical dps..., even though with the blm and smn so badly balanced atm, wouldn't change much eitherway
    (0)

  7. #667
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Blacktestament7 View Post
    There are even AoEs made to only hit out of melee range.
    Which currently is not a thing for anybody that's not lakshmi. There should be fights where ranged are better than melee. Not every single fight melee absolutely crushes all ranged 100% of the time. That's not called balance. That's called melee players getting their cake and eating it.

    The support "clause" is no longer applicable because NIN brings more rDPS than MCH and comparable rDPS to BRD.
    The uptime clause doesn't work because melee are less interrupted by not Lakshmi mechanics in every raid than a BLM. And even if they had equal uptime, (which they don't), BLM does LESS damage.

    So what does that leave? Fights where melee will always be better, with one slot going to RDM who's the caster least affected by movement but also provides rDPS increases two the three melee meta.
    (2)

  8. #668
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Elnidfse View Post
    snip.
    Let me just add that Lak is annoyingly disruptive because those stupid little "pulls" cancel casts, so I'm forced to burn Swiftcast.
    If only a certain utterly useless and functionally broken role skill could alleviate that issue!
    An insult Surecast was kept in its useless current form when Lak EX would've actually been a good place to use it.
    (1)

  9. #669
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    the last pages are f..ck Ing ridiculously, saying blm is fine
    (1)

  10. #670
    Player
    Blacktestament7's Avatar
    Join Date
    Sep 2015
    Posts
    69
    Character
    Astrea Blackthorne
    World
    Siren
    Main Class
    Monk Lv 70
    Quote Originally Posted by Elnidfse View Post
    Which currently is not a thing for anybody that's not lakshmi. There should be fights where ranged are better than melee. Not every single fight melee absolutely crushes all ranged 100% of the time. That's not called balance. That's called melee players getting their cake and eating it.

    The support "clause" is no longer applicable because NIN brings more rDPS than MCH and comparable rDPS to BRD.
    The uptime clause doesn't work because melee are less interrupted by not Lakshmi mechanics in every raid than a BLM. And even if they had equal uptime, (which they don't), BLM does LESS damage.

    So what does that leave? Fights where melee will always be better, with one slot going to RDM who's the caster least affected by movement but also provides rDPS increases two the three melee meta.
    Lakshimi only? Chimera, Diabolos, Deltascape 3, All of void ark, I could go on. there are many AoE's made with the implicit purpose to only hit outside of the melee range. I should count the cone abilities too since as a melee, they can easy move out of the way. A ranged can't.

    There should be fights where ranged are better but that's a problem with the caster mechanics, BLM in particular. Having a class that works like a turret is fine up until you root it to the ground and have no way of keeping up it's damage. It's a design flaw similar to MNK but worsened because of cast times and having to make that work in burst windows (If that's still a thing, I don't make a habit of playing casters and haven't played anything other the RDM since SB). I'm so happy they took that dumb af bow mage crap of BRD.

    I don't disagree that casters are getting the shaft but no more than any other class, just in a different way. If anything the biggest thing that irks me is how the dev team are trying to promote synergy yet the only direct magic damage party increases between the dps are from rDPS and NIN's TA. DRG's not going to use Dragon sight on a caster far away from the boss so only Bat litany. MNK's brotherhood doesn't affect them. RDM's Embolden is the same. I feel that's the thing most detracting from it since SB.
    (0)

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