don't forget melee have "auto attacks" too, when moving around / near a boss (auto attacks make up 1/3 of their whole damage),
while casters/blm only do damage if they actually "shoot" at the boss (ofc dots is something else, which why smn should shine in heavy movement fights, but there the rdm is over- shining too)
For me, ranged beating melee in damage shouldn't happen . . . were this SWTOR. Star Wars the Old Republic has heavily skewed AoE and mark damage specifically made to damage in melee range. It was extremely rare to see the opposite. That game was heavily imbalanced specifically because having ranged made more sense in the long run. They did more damage and had to deal with mechanics alot less. FFXIV is considerably different. Melee and Ranged deal with an equal amount of movement and mechanics. There are even AoEs made to only hit out of melee range. I'll admit time on target and all that still affects melee but normally the mechanics don't completely destroy on a melee's damage because of that (except Monk).
there should be a "2nd" parallel meta with casters in it..., not only a melee/physical meta..
still don't see, why it favours melee and physical dps
even if blm are easy to use on easy/casual content and too many might flock over to it like in 2.0, the balancing and value of jobs is worse than ever, and the announcements on the last live letter, seem to barely adresse them.. (atleast the tanks seem to be getting attention/ balanced)
and it was an idiotic choice for embolden to only buff physical dps..., even though with the blm and smn so badly balanced atm, wouldn't change much eitherway
Which currently is not a thing for anybody that's not lakshmi. There should be fights where ranged are better than melee. Not every single fight melee absolutely crushes all ranged 100% of the time. That's not called balance. That's called melee players getting their cake and eating it.
The support "clause" is no longer applicable because NIN brings more rDPS than MCH and comparable rDPS to BRD.
The uptime clause doesn't work because melee are less interrupted by not Lakshmi mechanics in every raid than a BLM. And even if they had equal uptime, (which they don't), BLM does LESS damage.
So what does that leave? Fights where melee will always be better, with one slot going to RDM who's the caster least affected by movement but also provides rDPS increases two the three melee meta.
Let me just add that Lak is annoyingly disruptive because those stupid little "pulls" cancel casts, so I'm forced to burn Swiftcast.
If only a certain utterly useless and functionally broken role skill could alleviate that issue!
An insult Surecast was kept in its useless current form when Lak EX would've actually been a good place to use it.
the last pages are f..ck Ing ridiculously, saying blm is fine
Lakshimi only? Chimera, Diabolos, Deltascape 3, All of void ark, I could go on. there are many AoE's made with the implicit purpose to only hit outside of the melee range. I should count the cone abilities too since as a melee, they can easy move out of the way. A ranged can't.Which currently is not a thing for anybody that's not lakshmi. There should be fights where ranged are better than melee. Not every single fight melee absolutely crushes all ranged 100% of the time. That's not called balance. That's called melee players getting their cake and eating it.
The support "clause" is no longer applicable because NIN brings more rDPS than MCH and comparable rDPS to BRD.
The uptime clause doesn't work because melee are less interrupted by not Lakshmi mechanics in every raid than a BLM. And even if they had equal uptime, (which they don't), BLM does LESS damage.
So what does that leave? Fights where melee will always be better, with one slot going to RDM who's the caster least affected by movement but also provides rDPS increases two the three melee meta.
There should be fights where ranged are better but that's a problem with the caster mechanics, BLM in particular. Having a class that works like a turret is fine up until you root it to the ground and have no way of keeping up it's damage. It's a design flaw similar to MNK but worsened because of cast times and having to make that work in burst windows (If that's still a thing, I don't make a habit of playing casters and haven't played anything other the RDM since SB). I'm so happy they took that dumb af bow mage crap of BRD.
I don't disagree that casters are getting the shaft but no more than any other class, just in a different way. If anything the biggest thing that irks me is how the dev team are trying to promote synergy yet the only direct magic damage party increases between the dps are from rDPS and NIN's TA. DRG's not going to use Dragon sight on a caster far away from the boss so only Bat litany. MNK's brotherhood doesn't affect them. RDM's Embolden is the same. I feel that's the thing most detracting from it since SB.
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