


Except for MCH, all DPS are good picks for farming runs, because people are typically overgeared already. Your argument has no legs to stand on.
for normal farming, any dps will do ofc,.. especially after 4.95 (even though still see only one caster and one ranged often allowed)
but we're talking about either (world) first kill tries or (world) fastest speed kills..., or pfs, that want to speed farm



And SAM wasn't present for world first kills for most statics, proving beyond a shadow of a doubt that your worries are unfounded. Melee are mostly well balanced, except DRG. Which... was present in most world firsts regardless. Working as intended?
Ranged needs work, RDM is still way too strong and MCH is worthless, but melee aren't that out of whack.
Last edited by Thunda_Cat_SMASH; 07-22-2017 at 07:51 AM.
Yeah, Melee are fine. When it comes to balance at least. I'd say DRG players are the most unhappy with feel (honestly who signed up to be a support when they played DRG and then the class is also pretty punishing with a unsatisfying feel to it) followed by MNK, but really that sort of stuff is subjective. The melee DPS are the most balanced group right now if we are going by DPS classes.
Also DRG is just a battery for BRDs who is the real job people like. Without DRG,BRD is a worse pick than RDM and MNK at least offensively and without BRD, DRG is also worse than them. Having those classes together put them above RDM and MNK, but DRG doesn't have any sort of defensive utility so that has to be factored in as well. That being said DRG has always been a popular class, it was the most played melee by quite a margin before SAM (it was the OG cool kid/edgy anime protagonist class) so it is unsurprising to see people playing it a lot again after its buffs made it not completely worthless.
don't know how drg 4.05 fairs, but if it's like blm 4.05 (seems good at first and has its merit, but still not fixed looking at raid comps and rdm), than there is still balancing needed..
maybe a slight rdm nerf? or another slight blm & smn buff? (Smn should be on par with rdm, even if it's aoe might seem better)? besides another drg buff? (lower piercing buff but increase own dps??)
melee aside of drg (which had love in HW, most used melee), have somehow received more love than the casters/ranged of general ..., exception rdm (and Brd seems ok, .. brd got more love than mch, after mch got so much on the last third of HW?)
it's like the constant cycle of getting love, when they last didn't get any and vice versa... (few exceptions and not consistant intervals)


I think the RDM and BLM discrepancy could be fixed via adjusting potencies alone. BLM still needs some rework on that since variations on the 3.x rotation are nearly identical to 4.05 rotations which is silly. I think with the reasoning they used to justify SAM's DPS, that same logic should put BLM's DPS ahead of SAM's since it is punished by mechanics more than SAM is. Still, I think RDM just is too good of a pick over BLM (and SMN) with the damage levels it brings and utility.
SMN's going to take more than just potency adjustments. The issues are deeper rooted.

I think instant veraise also needs to become less strong and/or less spammable. As it stands it is hugely useful, especially in learning new fights.I think the RDM and BLM discrepancy could be fixed via adjusting potencies alone. BLM still needs some rework on that since variations on the 3.x rotation are nearly identical to 4.05 rotations which is silly. I think with the reasoning they used to justify SAM's DPS, that same logic should put BLM's DPS ahead of SAM's since it is punished by mechanics more than SAM is. Still, I think RDM just is too good of a pick over BLM (and SMN) with the damage levels it brings and utility.
SMN's going to take more than just potency adjustments. The issues are deeper rooted.

I played both monk and samurai.... Tornado kick 330 potency for mnk is completely worthless in comparison of sam's midare sedsukka 720 potency. Both which require a build up combos. Samurai's have also superior AoE capabilities with 5 or more skills, spamming that Kyoten at 100 kenkki with zero tradeoff in damage towards how many monsters your hitting. Not to mention Mnk's Steel peak that only does a 150 potency with a 40 second timer with no additional effects... used to be stun.

These two attacks do not serve the same purpose. One of which has to be used every 3 combo rotations to even be competitive with the other melee jobs while TK is not designed that way.
Every other AoE attack has fall off though except the one hissatsu and we'll put the word "Spammed" in quotations. 25 kenki cost per use makes it costly and you still need to make sure you have kaiten available for the 2 sen AoE attack and Guren which costs 50 kenki. No other Melee job even has AoE fall off though their AoE might not be quite as good as Sam's. I do know Nin Has pretty strong AoE ability and Mnks isn't bad, drgs I think are the worst off out of the melees.Samurai's have also superior AoE capabilities with 5 or more skills, spamming that Kyoten at 100 kenkki with zero tradeoff in damage towards how many monsters your hitting. Not to mention Mnk's Steel peak that only does a 150 potency with a 40 second timer with no additional effects... used to be stun.
The melee jobs are fairly balanced at this point, though Mnks can use some tweaks to skills to make them more useful, not necessarily more powerfull.
Last edited by Leonus; 07-24-2017 at 10:49 PM.


Yep... And with 4 or less enemies, its actually better to spend Kenki on Kaiten to buff Goten. Kyoten only starts beating it at 5+ enemies. Not to mention the ridiculously high TP cost of our AoE Sen builders.Every other AoE attack has fall off though except the one hissatsu and we'll put the word "Spammed" in quotations. 25 kenki cost per use makes it costly and you still need to make sure you have kaiten available for the 2 sen AoE attack and Guren which costs 50 kenki. No other Melee job even has AoE fall off though their AoE might not be quite as good as Sam's. I do know Nin Has pretty strong AoE ability and Mnks isn't bad, drgs I think are the worst off out of the melees.
The melee jobs are fairly balanced at this point, though Mnks can use some tweaks to skills to make them more useful, not necessarily more powerfull.
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