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  1. #1
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Galvuu View Post
    Even then, add phases are what- 1% of the fight?
    Well, we have t4 and a2 at least. Levi had several adds coming in different moments of the fight, Shiva had an add phase, t13 several add waves and probably other that I cannot remember. Lots of adds in those fights, but I agree it isn't much. But since a lot of people seem worried about raw numbers regardless of their actual significance, I suppose that that would at least make some of them happier, no?
    Still, it really depends on how they design savage content from now. The fact that BLM has the highest aoe damage potential cannot simply be ignored when balancing its single target damage. I'm not saying BLM is fine as it is. The dps difference between the 2.x rotation and the current rotation is just laughable and a very poor design choice. But the same can be said for SAM.
    (1)

  2. #2
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Lastelli View Post
    snip
    Adds in Shiva were like a small fraction of the fight too. And the bubbles in Levi were on the corners... and I don't want a new A2S (what a rubbish fight).
    I get what you're saying though- it's just that the three highest aoe jobs (SMN, MNK and BLM) fell out of favour in HW (and MNK and BLM were also 1st and 2nd single target), so I see no reason to trust SE to reward aoe at all.
    (1)

  3. #3
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Dortharl View Post
    As a BLM I find the reasoning SE's provided to be hilarious, raid utility? The only utility BLMs possessed was given to all casters in 4.0 and until SE decides to make more raids where AoE is a factor having the highest the highest AoE DPS is useless.

    Let's be honest here, SE wants people to play the new classes, it is literally required in order to be considered a good return on the investment of creating these classes. If no one played the new classes because BLM and Monk/NIN did more dmg than this would mean that the investment in creating these new classes was useless.
    I agree BLM needs some help, along with smn, drg and mch.

    But looking at parses for ex trials (80%), SAM is only a 200-250 dps ahead of MNK and NIN, which isn't too bad. About 7%. I'd prefer to see that gap more around 5%.

    RDMs do a LOT of damage for the utility they provide and BLMs should be much higher on the charts than they are now. They're about 100 DPS behind, which is inexcusable given their lack of utility. It also doesn't help that both extreme fights AND the current raid tier have no real add phases.

    DRG needs a lot of love. We're looking at a 14% difference between them and Samurai, and still about 7-8% with the other two melee. That's just too extreme.

    MCH and BRD are neck and neck dps-wise, with MCH being slightly lower, but MCH is more complicated to play and doesn't bring as much utility.
    (6)
    Last edited by Ryaz; 07-11-2017 at 08:32 PM.

  4. #4
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Blm and Smn have issues, and the fact that most buffs are for physically isn't helping either.

    There shouldn't be any discriminating between magical and physically buffs, just buff the dps.

    Or give casters one more magical buff, suggesting Blm "thunder 3 dots increase magical damage on the target by x%". Not only helping the casters, but making blm more valuble.

    Even if that does not settle the Blm and Rdm discrepancy, that's another issue.

    That aside, dps need rebalancing... and there should be more than the usual "physical" meta. Casters are the lost class again, aside of Rdm (which is 1/8 physically xD).
    (3)

  5. #5
    Player
    Yglvid's Avatar
    Join Date
    Jul 2017
    Posts
    1
    Character
    Yglvid Talos
    World
    Zalera
    Main Class
    Samurai Lv 70
    Sam has the highest dps output and no utility? You don't say... I'm pretty sure a ninja just posted a 4.4k dps on suzano, that's only .1 difference from the highest Sam, and to those saying Sam don't get punished at all for boss mechanics, before Sam even thinks about using Mekyo(I think that's what it's called) they have to have two buffs up, now it's not as punishing as say drg, but it can still mess up high end dps.
    (1)

  6. #6
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Yglvid View Post
    Sam has the highest dps output and no utility? You don't say... I'm pretty sure a ninja just posted a 4.4k dps on suzano, that's only .1 difference from the highest Sam, and to those saying Sam don't get punished at all for boss mechanics, before Sam even thinks about using Mekyo(I think that's what it's called) they have to have two buffs up, now it's not as punishing as say drg, but it can still mess up high end dps.
    Not that I disagree that NIN is in a really good spot but, that was a dummy parse, and one that was basically purely good luck on crits, even the person who posted it said they were unable to replicate it, and even then, that is still 200-300 dps lower than the average SAM on SSS.
    (2)

  7. #7
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Ninja's in the corner laughing at this. TA is MASSIVE.
    You would need a raid DPS of roughly 30,000 before TA to get an extra 500 from it. Highest DPS parse is 26,449.3 on Susano, but that also includes the LB. Getting there slowly.

    Quote Originally Posted by Ryaz View Post
    Bard will always be mandatory.
    Random fun fact I noticed: fastest Susano kill has a comp of SAM, RDM, MNK, NIN.
    (4)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  8. #8
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    678
    Character
    Kenrir Amnis
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    You know what? I now hope the nerf Sam, and that it becomes moot to bring one in high end raiding because it offers nothing and the other jobs are clear better choices. It would calm down all the people complaining about Sam being OP and start a new wave of "Sam needs help" threads.

    This way we can see all the people who wanted Sam nerfed advocate to keep it where it would then be be. Would chase off all the number chasing people from the class and make sam useless. Then we would only have people who enjoyed the class playing it.

    Plz need Sam into the ground SE, everyone else playing another job is upset that Sam beats them in personal numbers. Plz make it so that Sam no longer beats anybody, ever.
    (0)

  9. #9
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Leonus View Post
    You know what? I now hope the nerf Sam, and that it becomes moot to bring one in high end raiding because it offers nothing and the other jobs are clear better choices. It would calm down all the people complaining about Sam being OP and start a new wave of "Sam needs help" threads.

    This way we can see all the people who wanted Sam nerfed advocate to keep it where it would then be be. Would chase off all the number chasing people from the class and make sam useless. Then we would only have people who enjoyed the class playing it.

    Plz need Sam into the ground SE, everyone else playing another job is upset that Sam beats them in personal numbers. Plz make it so that Sam no longer beats anybody, ever.
    I don't actually think SAM should be nerfed at all, I just want SE to be more consistent in their reasoning. SAM doing more damage than other classes is fine but there should be a trade off, and the whole lack of utility argument is flawed.
    (0)

  10. #10
    Player

    Join Date
    Mar 2016
    Posts
    13
    Quote Originally Posted by Dortharl View Post
    I don't actually think SAM should be nerfed at all, I just want SE to be more consistent in their reasoning. SAM doing more damage than other classes is fine but there should be a trade off, and the whole lack of utility argument is flawed.
    So what trade off should Sam have then? I think people are just jealous and need to calm down.
    (6)

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