

It's a design choice. You can like it or hate it, but there's nothing wrong with a job that only brings dps as long as the dps is high enough to justify the lack of synergy with the rest of the party.Which just means they failed to make a job that has any good party utility, again, but that still doesn't mean it has any "rights" to being overpowered when it comes to dps. If it's a dps class like other dps classes, then it has no more rights to anything than any other dps class. Period.

Did I say it shouldn't? No. Read again. If it's a dps class, then it has no more rights to anything than any other dps class. Otherwise, it's unfair to other similarly designed dps classes that have just as much "right" to be the chosen dps for pure dps reasons. Why is this so hard? Is this the shortbus section of the forums or something?


A DPS with an identity to simply "be the best DPS" is stupid.
That's like calling PLD a balanced Tank or AST a balanced healer because their identity is to be better than everyone else.
Paladin is where it should be now they need to buff Warrior dps and give them stance dancing back with no drawback and as for dark knight he standing on even of the 2 atm which is what DRK is
I would say WAR isn't even that bad. It's still the highest dps tank and its cds are still powerfull. The biggest problem I currently see with WAR is Beast Gauge penalty when you switch stances and Shake it off.
Beast Gauge penalty could be rework in 2 ways, just revert it back to the way it worked in Heavensward or if that's to powerfull make Defiance trigger a GCD. This way switching into Deliverance would be easy, like dropping Grit on DRK.
I draw a blank on Shake it off though.
A minor thing could be changing Onslaught from a Beast Gauge consumer to cost no Beast Gauge but increase CD to 30 or 45 seconds.
People seem to not know what is call utility over no utility lol I laugh every time they say nerf sam
Which and what kind of KFchocobo wing they don't understand.....
When you nerf sam dps there is noting left of Sam... when you have ninja and monk both have damage increase for the party while doing almost the same as samurai then what is the point of samurai!?!?!?!?!
Please for the love of chocobo and his friend please understand this logic
As a BLM I find the reasoning SE's provided to be hilarious, raid utility? The only utility BLMs possessed was given to all casters in 4.0 and until SE decides to make more raids where AoE is a factor having the highest the highest AoE DPS is useless.
Let's be honest here, SE wants people to play the new classes, it is literally required in order to be considered a good return on the investment of creating these classes. If no one played the new classes because BLM and Monk/NIN did more dmg than this would mean that the investment in creating these new classes was useless.


Only because the current (faceroll) extreme trials don't include an add phase, that doesn't mean that we won't have one or more in future content. In fact, add phases are standard. Just give blm that add phase and it will probably top the dps rankings.As a BLM I find the reasoning SE's provided to be hilarious, raid utility? The only utility BLMs possessed was given to all casters in 4.0 and until SE decides to make more raids where AoE is a factor having the highest the highest AoE DPS is useless.
Let's be honest here, SE wants people to play the new classes, it is literally required in order to be considered a good return on the investment of creating these classes. If no one played the new classes because BLM and Monk/NIN did more dmg than this would mean that the investment in creating these new classes was useless.
Last edited by Lastelli; 07-11-2017 at 08:17 PM.



Even then, add phases are what- 1% of the fight?
A12S the adds melted in (literally) 10 seconds over a 9 minute fight. Sephirot, they lasted 20. Sophia you couldn't even aoe them because of the Paladin. Same for Thordan. A6S had those nice adds that you had to melt in less than 6 seconds (which is how long the tank's immunity lasted) or LB them.
Add phases virtually don't matter in most raids. There's like... A9S I guess... but it's not like taking a few more seconds would wipe you in that joke fight.
I mean, they can't matter, right, or else you'd need to bring a BLM/SMN to melt them down.
I'm pretty sure this is intended to be a balancing discussion, and not a min/max thread.
I mean, all that you said is true and further corroborates my point.
NIN has been for years the most overpowered, overcentralising dps job.
It's the AST of dps, except it's beating out its competitors on a role where the options/slots ratio is way bigger than for the case of healers (9/4, so over 2 for dps, vs 3/2 for healers).
If a job is so broken that none of the other 8 jobs can possibly replace what it brings, then that's something we should look into, imho.
Has NIN ever not been meta? The utility is absurd (not just TA, the aggro tools are pretty great too) and the personal dps has always been high up there.
It's like an automatic slot for years and it's not looked into xD
Sure, we can let it stay this way and now balance the other 8 dps for the remaining 3 slots. But I don't feel like this is very fair.
I wish they reworked SMN's Titan to get a 5% raid dps boost every 30 seconds or something (or 15% every two minutes). Now there's a melee trick attacker and a caster trick attacker, with slight differences, and NIN loses it's guaranteed spot, and SMN becomes desirable, and SAM's utility can finally be actually useful. At least, personally, I'd rather see it like this. No job should be an auto-include, especially for this long.
Last edited by Galvuu; 07-11-2017 at 08:53 PM.
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