


It's also a dps loss for the SAM to use any point before roughly 30 seconds, as SAM loses on literal hundreds of points of potency.
You can't call that degree of ham stringing utility.



Ninja is always in a party and is always going to be using their slashing debuff.
Warrior also has a slashing debuff even if people are saying it's bad now.
There will realistically always be a non-samurai in the party that will give a slashing debuff so honestly I wouldn't call it utility, it just so happens one of its required Sen combos also happens to have a slashing debuff.

Other classes benefit from it, 2 of which you will always have (tanks). I'd call that utility. It isn't much, but it is a thing.Ninja is always in a party and is always going to be using their slashing debuff.
Warrior also has a slashing debuff even if people are saying it's bad now.
There will realistically always be a non-samurai in the party that will give a slashing debuff so honestly I wouldn't call it utility, it just so happens one of its required Sen combos also happens to have a slashing debuff.


His logic on balancing makes sense.
The problem is, even if two classes put out the same damage- one more personal damage, one based on buffing the group, people will still complain about about the first class dealing more damage because people seem to prefer more personal DPS over buffing other players. It's really all about numbers in the end.
It's why I always wonder what this game would be like with pure DPS roles, who are all about personal damage, and pure Support roles, which are about buffing the DPS to high levels while providing other nice party buffs (I know there's at least one MMO that does this).


Not really. 3.x MNK proves it. Highest single target dps, highest aoe melee dps, still #deletemnk.His logic on balancing makes sense.
The problem is, even if two classes put out the same damage- one more personal damage, one based on buffing the group, people will still complain about about the first class dealing more damage because people seem to prefer more personal DPS over buffing other players. It's really all about numbers in the end.

Salt aside my problem with Sam is it their damage, I just wanna see that like any other memes dps bad play is punished with more then just a missed opportunity. As it stands if a bad Sam fucks up they still have enough damage to outshine other class with how high their potencies are. I think this can be adjusted if you increase the kenki generation of abilities but allow it and Sen to fall off over time.

I found it odd that Yoshi stated in the 4.01 patch notes that classes that were heavily punished by mechanics did more DPS. Samurai does the most DPS by far and barely blinks at mechanics. Hell if a boss jumps away it's merely an opportunity for Samurai to start powering up, while everyone else loses their buffs, then they pop their short CD Meikyo and are back to max again.Salt aside my problem with Sam is it their damage, I just wanna see that like any other memes dps bad play is punished with more then just a missed opportunity. As it stands if a bad Sam fucks up they still have enough damage to outshine other class with how high their potencies are. I think this can be adjusted if you increase the kenki generation of abilities but allow it and Sen to fall off over time.



Meikyo is a DPS burst and the equivalent to DRG's B4B, not MNK's perfect Balance. If a boss jumps, a Samurai without Hagakure is punished severely, depending on current Sen and how close buffs are to falling off. If they're forced to overwrite a SEN to keep a buff, they lose 240 potency worth of damage then and there with no way to mitigate it without Hagakure. No competent Samurai is going to use Meikyo to reapply buffs besides the Sen granting Yukikaze, that's be like using B4B exclusively on Heavy Thrust spam.
Last edited by Thunda_Cat_SMASH; 07-06-2017 at 12:26 AM.

Samurai also looses their buffs... It's just an opportunity to get kenki w/ meditate just like Mnks with Chakra stacks. Using Meikyo doesn't put you at max again necessarily. Using Meikyo to apply buffs is 99/100 times the wrong thing to do and That's being generous.I found it odd that Yoshi stated in the 4.01 patch notes that classes that were heavily punished by mechanics did more DPS. Samurai does the most DPS by far and barely blinks at mechanics. Hell if a boss jumps away it's merely an opportunity for Samurai to start powering up, while everyone else loses their buffs, then they pop their short CD Meikyo and are back to max again.
I see what You're trying to get at but... It wasn't really correct. Sam does have less ramp up time, but without Meikyo or Hagajure if they are both on CD, Sam h as the 2nd longest ramp up right after Drg which is just at or around 30-40 seconds to apply dot/buffs AND KMSGK (ever time you use an iajutsu, you loose a GCD). It's just Hagakure/Meikyo are on short timers, but are also the only offensive timed OGDs. SE might lengthen their recasts.
Not saying you are wrong to feel the way you do, It's just the information you are spreading is misleading.
Last edited by Leonus; 07-06-2017 at 12:34 AM.
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