Except, what he said is relevant unless you assume he is a bad sam player. Is he getting out dpsed because he just isn't a good samurai, or is it because the aforementioned classes might be more competitive than we're letting on.It would be great if I could see a post criticizing criticism of SAM that isn't from a 70 SAM whining about how their class is going to be nerfed to the ground, followed by some random anecdote of "but SAM doesn't really outdamage that much and I get beaten sometimes," and it's like yes, every gets their DPS beaten. That's what happens when you run into players that are better than you. Please stop stating the obvious. It has nothing to do with class balance. If someone plays a top tier character in a fighting game and loses a lot and/or loses period, it does not magically change that character's tier.

Wait, who said losing a lot in a fighting game doesn't magically change a tier?
Commonly, the way that fighting game tiers are decided is by the rate at which a skilled player wins or loses vs. a specific character played by another skilled player. That's why the format for listing tiers is usually X character 10 : Y character 0, or Tager vs. Nu 3-10 matchup. Character popularity can skew how that looks as well. If strong players are using the character, it can definitely skew the results. Which is why you can see a pro, or multiple pros using a character and making the consensus that they're "Top Tier" but others can't find the same success. However, it's still a pretty big apples to oranges comparison to this game.
Ultimately, SAM is popular, which surprises no one. It would have been regardless of how powerful it was. And unless we go out and ask every player why they're on the Job, we can't make the assumption it's because it's too powerful and everyone's jumping to it because of that.
Last edited by Nominous; 07-03-2017 at 12:26 PM.
SAM,right now,is the "waiting for my main to get proper buffed" job for many main monks and goons.
Me included.

I don't care how much stronger Samurai is or isn't compared to other classes, I just want to enjoy Dragoon again and not feel like a liability to my static.... it's 2.0-2.4 all over again.
Other than the willfull ignorance about balancing issues, this is what upsets me the most. We've already BEEN here. And I certainly do not recall people being so magnanimous.
From what it looks like right now, SAM and BRD have a gaurenteed spot. What remains to be seen is if 3 SAM 1 BRD will do better than a more varied composition. We may get some add phases where there are like 15 adds at a time or something that may require a caster. Who knows.
The tiniest lala.
http://forum.square-enix.com/ffxiv/t...80#post4263080
Just in case you thought SAM was getting nerfed![]()



It does not bode well that they specifically singled out Samurai in that post.http://forum.square-enix.com/ffxiv/t...80#post4263080
Just in case you thought SAM was getting nerfed

"For now, everyone seems to be focusing on SAM damage and is comparing with other dps jobs, for dev teams however, they based the damage on numbers based on soloing enemies, and did not perform adjustments based on aligning with other jobs. Their direction is revealed to be this
Putting out damages without any support (Damage coming out from purely you yourself).
How will it affect you when you do mechanics (With jobs affected easily by mechanics doing high damage, while jobs affected not much by mechanics, doing lower damage)
When in full party, by raising the party member damage through actions, influencing other player member's damage, and its total. Now, with consideration of 3 points above, they have been doing adjustments as much as possible and aligning the jobs together and adjust from there. For example a DRG that in party raises huge damage in party DPS, but when in comes to single performance alone, it's overall damage will deal lower than SAM, while in reverse, since SAM has no party utility to begin with, SAM's single player performance is thus adjusted to be the highest of all. That's the gap they were aiming for. In addition to that, "jobs that affected easily by mechanics, and whether they can attack enemies while in range or not", all those factors mentioned above, are included as well."
Translation of the part singling out SAM.
It was their intent.
Last edited by Nominous; 07-04-2017 at 02:56 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




